1
0
Fork 0
MineClone2-french-translation/mods/ITEMS/mcl_walls/API.md

39 lines
1.6 KiB
Markdown
Raw Permalink Normal View History

2017-02-21 17:32:48 +01:00
# API for MineClone 2 walls
This API allows you to add more walls (like the cobblestone wall) to MineClone 2.
2017-02-21 18:04:50 +01:00
## `mcl_walls.register_wall(nodename, description, craft_material, tiles, invtex, groups, sounds)`
2017-02-21 17:32:48 +01:00
Adds a new wall type. This is optimized for stone-based walls, but other materials are theoretically possible, too.
The current implementation registers a couple of nodes for the different nodeboxes.
All walls connect to solid nodes and all other wall nodes.
2017-02-21 18:04:50 +01:00
If `craft_material` is not `nil` it also adds a crafting recipe of the following form:
CCC
CCC
Yields 6 walls
C = craft_material (can be group)
2017-02-21 17:32:48 +01:00
### Parameters
* `nodename`: Full itemstring of the new wall node (base node only). ***Must not have an underscore!***
* `description`: Item description of item (tooltip), visible to user
2018-12-07 21:43:12 +01:00
* `source`: Node on which the wall is based off, use for texture and crafting recipe (optional)
* `tiles`: Wall textures table, same syntax as for `minetest.register_node` (optional if `source` is set)
* `inventory_image`: Inventory image (optional if `source` is set)
* `groups`: Base group memberships (optional, default is `{pickaxey=1}`)
2017-02-21 17:32:48 +01:00
* `sounds`: Sound table (optional, by default default uses stone sounds)
The following groups will automatically be added to the nodes (where applicable), you do not need to add them
to the `groups` table:
* `deco_block=1`
* `not_in_creative_inventory=1` (except for the base node which the player can take)
* `wall=1`
### Example
mcl_walls.register_wall("mymod:granitewall", "Granite Wall", {"mymod_granite.png"}, "mymod_granite_wall_inv.png")