forked from VoxeLibre/VoxeLibre
151 lines
6.1 KiB
Lua
151 lines
6.1 KiB
Lua
local S = minetest.get_translator("mcl_farming")
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-- Seeds
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minetest.register_craftitem("mcl_farming:melon_seeds", {
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description = S("Melon Seeds"),
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_doc_items_longdesc = S("Grows into a melon stem which in turn grows melons. Chickens like melon seeds."),
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_doc_items_usagehelp = S("Place the melon seeds on farmland (which can be created with a hoe) to plant a melon stem. Melon stems grow in sunlight and grow faster on hydrated farmland. When mature, the stem will attempt to grow a melon at the side. Rightclick an animal to feed it melon seeds."),
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stack_max = 64,
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groups = { craftitem=1 },
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inventory_image = "mcl_farming_melon_seeds.png",
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on_place = function(itemstack, placer, pointed_thing)
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return mcl_farming:place_seed(itemstack, placer, pointed_thing, "mcl_farming:melontige_1")
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end,
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})
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-- Melon template (will be fed into mcl_farming.register_gourd
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local melon_base_def = {
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description = S("Melon"),
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_doc_items_longdesc = S("A melon is a block which can be grown from melon stems, which in turn are grown from melon seeds. It can be harvested for melon slices."),
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stack_max = 64,
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tiles = {"farming_melon_top.png", "farming_melon_top.png", "farming_melon_side.png", "farming_melon_side.png", "farming_melon_side.png", "farming_melon_side.png"},
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groups = {handy=1,axey=1, plant=1,building_block=1,enderman_takable=1,dig_by_piston=1},
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drop = {
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max_items = 1,
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items = {
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{ items = {'mcl_farming:melon_item 7'}, rarity = 14 },
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{ items = {'mcl_farming:melon_item 6'}, rarity = 10 },
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{ items = {'mcl_farming:melon_item 5'}, rarity = 5 },
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{ items = {'mcl_farming:melon_item 4'}, rarity = 2 },
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{ items = {'mcl_farming:melon_item 3'} },
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}
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},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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_mcl_blast_resistance = 5,
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_mcl_hardness = 1,
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}
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-- Drop proabilities for melon stem
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local stem_drop = {
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max_items = 1,
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-- The probabilities are slightly off from the original.
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-- Update this drop list when the Minetest drop probability system
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-- is more powerful.
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items = {
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-- 1 seed: Approximation to 20/125 chance
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-- 20/125 = 0.16
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-- Approximation: 1/6 = ca. 0.166666666666667
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{ items = {"mcl_farming:melon_seeds 1"}, rarity = 6 },
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-- 2 seeds: Approximation to 4/125 chance
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-- 4/125 = 0.032
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-- Approximation: 1/31 = ca. 0.032258064516129
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{ items = {"mcl_farming:melon_seeds 2"}, rarity = 31 },
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-- 3 seeds: 1/125 chance
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{ items = {"mcl_farming:melon_seeds 3"}, rarity = 125 },
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},
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}
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-- Growing unconnected stems
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local startcolor = { r = 0x2E , g = 0x9D, b = 0x2E }
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local endcolor = { r = 0xFF , g = 0xA8, b = 0x00 }
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for s=1,7 do
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local h = s / 8
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local doc = s == 1
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local longdesc, entry_name
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if doc then
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entry_name = S("Premature Melon Stem")
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longdesc = S("Melon stems grow on farmland in 8 stages. On hydrated farmland, the growth is a bit quicker. Mature melon stems are able to grow melons.")
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end
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local colorstring = mcl_farming:stem_color(startcolor, endcolor, s, 8)
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local texture = "([combine:16x16:0,"..((8-s)*2).."=mcl_farming_melon_stem_disconnected.png)^[colorize:"..colorstring..":127"
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minetest.register_node("mcl_farming:melontige_"..s, {
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description = S("Premature Melon Stem (Stage @1)", s),
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_doc_items_create_entry = doc,
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_doc_items_entry_name = entry_name,
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_doc_items_longdesc = longdesc,
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paramtype = "light",
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walkable = false,
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drawtype = "plantlike",
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sunlight_propagates = true,
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drop = stem_drop,
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tiles = {texture},
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wield_image = texture,
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inventory_image = texture,
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.15, -0.5, -0.15, 0.15, -0.5+h, 0.15}
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},
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},
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groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, plant_melon_stem=s},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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_mcl_blast_resistance = 0,
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})
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end
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-- Full melon stem, able to spawn melons
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local stem_def = {
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description = S("Mature Melon Stem"),
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_doc_items_create_entry = true,
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_doc_items_longdesc = S("A mature melon stem attempts to grow a melon at one of its four adjacent blocks. A melon can only grow on top of farmland, dirt, or a grass block. When a melon is next to a melon stem, the melon stem immediately bends and connects to the melon. While connected, a melon stem can't grow another melon. As soon all melons around the stem have been removed, it loses the connection and is ready to grow another melon."),
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tiles = {"mcl_farming_melon_stem_disconnected.png^[colorize:#FFA800:127"},
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wield_image = "mcl_farming_melon_stem_disconnected.png^[colorize:#FFA800:127",
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inventory_image = "mcl_farming_melon_stem_disconnected.png^[colorize:#FFA800:127",
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}
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-- Register stem growth
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mcl_farming:add_plant("plant_melon_stem", "mcl_farming:melontige_unconnect", {"mcl_farming:melontige_1", "mcl_farming:melontige_2", "mcl_farming:melontige_3", "mcl_farming:melontige_4", "mcl_farming:melontige_5", "mcl_farming:melontige_6", "mcl_farming:melontige_7"}, 30, 5)
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-- Register actual melon, connected stems and stem-to-melon growth
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mcl_farming:add_gourd("mcl_farming:melontige_unconnect", "mcl_farming:melontige_linked", "mcl_farming:melontige_unconnect", stem_def, stem_drop, "mcl_farming:melon", melon_base_def, 25, 15, "mcl_farming_melon_stem_connected.png^[colorize:#FFA800:127")
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-- Items and crafting
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minetest.register_craftitem("mcl_farming:melon_item", {
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-- Original name: “Melon”
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description = S("Melon Slice"),
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_doc_items_longdesc = S("This is a food item which can be eaten."),
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stack_max = 64,
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inventory_image = "farming_melon.png",
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on_place = minetest.item_eat(2),
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on_secondary_use = minetest.item_eat(2),
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groups = { food = 2, eatable = 2 },
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_mcl_saturation = 1.2,
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})
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minetest.register_craft({
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output = "mcl_farming:melon_seeds",
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recipe = {{"mcl_farming:melon_item"}}
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})
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minetest.register_craft({
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output = 'mcl_farming:melon',
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recipe = {
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{'mcl_farming:melon_item', 'mcl_farming:melon_item', 'mcl_farming:melon_item'},
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{'mcl_farming:melon_item', 'mcl_farming:melon_item', 'mcl_farming:melon_item'},
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{'mcl_farming:melon_item', 'mcl_farming:melon_item', 'mcl_farming:melon_item'},
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}
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})
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if minetest.get_modpath("doc") then
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for i=2,8 do
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doc.add_entry_alias("nodes", "mcl_farming:melontige_1", "nodes", "mcl_farming:melontige_"..i)
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end
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end
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