local function get_chest_neighborpos(pos, param2, side) if side == "right" then if param2 == 0 then return {x=pos.x-1, y=pos.y, z=pos.z} elseif param2 == 1 then return {x=pos.x, y=pos.y, z=pos.z+1} elseif param2 == 2 then return {x=pos.x+1, y=pos.y, z=pos.z} elseif param2 == 3 then return {x=pos.x, y=pos.y, z=pos.z-1} end else if param2 == 0 then return {x=pos.x+1, y=pos.y, z=pos.z} elseif param2 == 1 then return {x=pos.x, y=pos.y, z=pos.z-1} elseif param2 == 2 then return {x=pos.x-1, y=pos.y, z=pos.z} elseif param2 == 3 then return {x=pos.x, y=pos.y, z=pos.z+1} end end end local register_chest = function(basename, desc, longdesc, usagehelp, large_desc, large_longdesc, large_usagehelp) minetest.register_node("mcl_chests:"..basename, { description = desc, _doc_items_longdesc = longdesc, _doc_items_usagehelp = usagehelp, tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, paramtype2 = "facedir", stack_max = 64, groups = {handy=1,axey=1, container=2, deco_block=1, material_wood=1}, is_ground_content = false, sounds = mcl_sounds.node_sound_wood_defaults(), on_construct = function(pos) local param2 = minetest.get_node(pos).param2 local meta = minetest.get_meta(pos) if minetest.get_node(get_chest_neighborpos(pos, param2, "right")).name == "mcl_chests:"..basename then minetest.set_node(pos, {name="mcl_chests:"..basename.."_right",param2=param2}) local p = get_chest_neighborpos(pos, param2, "right") meta:set_string("formspec", "size[9,11.5]".. "background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]".. mcl_vars.inventory_header.. "list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,0.5;9,3;]".. "list[current_name;main;0,3.5;9,3;]".. "list[current_player;main;0,7.5;9,3;9]".. "list[current_player;main;0,10.75;9,1;]".. "listring[current_player;main]".. "listring[nodemeta:"..p.x..","..p.y..","..p.z..";main]".. "listring[current_player;main]".. "listring[current_name;main]") minetest.swap_node(p, { name = "mcl_chests:"..basename.."_left", param2 = param2 }) local m = minetest.get_meta(p) m:set_string("formspec", "size[9,11.5]".. "background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]".. mcl_vars.inventory_header.. "list[current_name;main;0,0.5;9,3;]".. "list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3.5;9,3;]".. "list[current_player;main;0,7.5;9,3;9]".. "list[current_player;main;0,10.75;9,1;]".. "listring[current_player;main]".. "listring[current_name;main]".. "listring[current_player;main]".. "listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]") elseif minetest.get_node(get_chest_neighborpos(pos, param2, "left")).name == "mcl_chests:"..basename then minetest.set_node(pos, {name="mcl_chests:"..basename.."_left",param2=param2}) local p = get_chest_neighborpos(pos, param2, "left") meta:set_string("formspec", "size[9,11.5]".. "background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]".. mcl_vars.inventory_header.. "list[current_name;main;0,0.5;9,3;]".. "list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,3.5;9,3;]".. "list[current_player;main;0,7.5;9,3;9]".. "list[current_player;main;0,10.75;9,1;]".. "listring[current_player;main]".. "listring[current_name;main]".. "listring[current_player;main]".. "listring[nodemeta:"..p.x..","..p.y..","..p.z..";main]") minetest.swap_node(p, { name = "mcl_chests:"..basename.."_right", param2 = param2 }) local m = minetest.get_meta(p) m:set_string("formspec", "size[9,11.5]".. "background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]".. mcl_vars.inventory_header.. "list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]".. "list[current_name;main;0,3.5;9,3;]".. "list[current_player;main;0,7.5;9,3;9]".. "list[current_player;main;0,10.75;9,1;]".. "listring[current_player;main]".. "listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]".. "listring[current_player;main]".. "listring[current_name;main]") else meta:set_string("formspec", "size[9,8.75]".. mcl_vars.inventory_header.. "background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]".. "image[0,-0.2;5,0.75;fnt_chest.png]".. "list[current_name;main;0,0.5;9,3;]".. "list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,7.74;9,1;]".. "listring[current_name;main]".. "listring[current_player;main]") end local inv = meta:get_inventory() inv:set_size("main", 9*3) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.get_meta(pos) local meta2 = meta meta:from_table(oldmetadata) local inv = meta:get_inventory() for i=1,inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.add_item(p, stack) end end meta:from_table(meta2:to_table()) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, _mcl_blast_resistance = 2.5, _mcl_hardness = 2.5, }) minetest.register_node("mcl_chests:"..basename.."_left", { tiles = {"default_chest_top_big.png", "default_chest_top_big.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side_big.png^[transformFX", "default_chest_front_big.png"}, paramtype2 = "facedir", groups = {handy=1,axey=1, container=2,not_in_creative_inventory=1, material_wood=1}, drop = "mcl_chests:"..basename, is_ground_content = false, sounds = mcl_sounds.node_sound_wood_defaults(), on_destruct = function(pos) local n = minetest.get_node(pos) if n.name == "mcl_chests:"..basename then return end local param2 = n.param2 local p = get_chest_neighborpos(pos, param2, "left") if not p or minetest.get_node(p).name ~= "mcl_chests:"..basename.."_right" then return end local meta = minetest.get_meta(p) meta:set_string("formspec", "size[9,8.75]".. "background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]".. "image[0,-0.2;5,0.75;fnt_chest.png]".. mcl_vars.inventory_header.. "list[current_name;main;0,0.5;9,3;]".. "list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,7.74;9,1;]".. "listring[current_name;main]".. "listring[current_player;main]") minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 }) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.get_meta(pos) local meta2 = meta meta:from_table(oldmetadata) local inv = meta:get_inventory() for i=1,inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.add_item(p, stack) end end meta:from_table(meta2:to_table()) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, _mcl_blast_resistance = 2.5, _mcl_hardness = 2.5, }) minetest.register_node("mcl_chests:"..basename.."_right", { tiles = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX", "default_chest_side.png", "default_chest_side.png", "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"}, paramtype2 = "facedir", groups = {handy=1,axey=1, container=2,not_in_creative_inventory=1, material_wood=1}, drop = "mcl_chests:"..basename, is_ground_content = false, sounds = mcl_sounds.node_sound_wood_defaults(), on_destruct = function(pos) local n = minetest.get_node(pos) if n.name == "mcl_chests:"..basename then return end local param2 = n.param2 local p = get_chest_neighborpos(pos, param2, "right") if not p or minetest.get_node(p).name ~= "mcl_chests:"..basename.."_left" then return end local meta = minetest.get_meta(p) meta:set_string("formspec", "size[9,8.75]".. "background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]".. "image[0,-0.2;5,0.75;fnt_chest.png]".. mcl_vars.inventory_header.. "list[current_name;main;0,0.5;9,3;]".. "list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,7.74;9,1;]".. "listring[current_name;main]".. "listring[current_player;main]") minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 }) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.get_meta(pos) local meta2 = meta meta:from_table(oldmetadata) local inv = meta:get_inventory() for i=1,inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.add_item(p, stack) end end meta:from_table(meta2:to_table()) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, _mcl_blast_resistance = 2.5, _mcl_hardness = 2.5, }) end register_chest("chest", "Chest", "Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with double the capacity by placing two chests next to each other.", "To acccess the inventory of a chest or large chest, rightclick it. When broken, the items of the chest will drop out." ) register_chest("trapped_chest", "Trapped Chest", "A trapped chest is a container which provides 27 inventory slots. It looks identical to a regular chest, but when it is opened, it sends a redstone signal to its adjacent blocks. Trapped chests can be turned into large trapped chests with double the capacity by placing two trapped chests next to each other.", "To acccess the inventory of a trapped chest or a large trapped chest, rightclick it. When broken, the items will drop out." ) minetest.register_craft({ output = 'mcl_chests:chest', recipe = { {'group:wood', 'group:wood', 'group:wood'}, {'group:wood', '', 'group:wood'}, {'group:wood', 'group:wood', 'group:wood'}, } }) minetest.register_craft({ type = 'fuel', recipe = 'mcl_chests:chest', burntime = 15 }) minetest.register_craft({ type = 'fuel', recipe = 'mcl_chests:trapped_chest', burntime = 15 }) minetest.register_node("mcl_chests:ender_chest", { description = "Ender Chest", _doc_items_longdesc = "Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chetss worldwide. Each player will only see their own items, but not the items of other players.", _doc_items_usagehelp = "Rightclick the ender chest to access your personal interdimensional inventory.", tiles = {"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png", "mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_left.png", "mcl_chests_ender_chest_back.png", "mcl_chests_ender_chest_front.png"}, -- Note: The “container” group is missing here because the ender chest does not -- have an inventory on its own groups = {pickaxey=1, deco_block=1, material_stone=1}, is_ground_content = false, paramtype = "light", light_source = 7, paramtype2 = "facedir", sounds = mcl_sounds.node_sound_stone_defaults(), drop = "mcl_core:obsidian 8", on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[9,8.75]".. mcl_vars.inventory_header.. "background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]".. "image[0,-0.2;5,0.75;fnt_ender_chest.png]".. "list[current_player;enderchest;0,0.5;9,3;]".. "list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,7.74;9,1;]".. "listring[current_player;enderchest]".. "listring[current_player;main]") end, _mcl_blast_resistance = 3000, _mcl_hardness = 22.5, }) minetest.register_on_joinplayer(function(player) local inv = player:get_inventory() inv:set_size("enderchest", 9*3) end) minetest.register_craft({ output = 'mcl_chests:ender_chest', recipe = { {'mcl_core:obsidian', 'mcl_core:obsidian', 'mcl_core:obsidian'}, {'mcl_core:obsidian', 'mcl_end:ender_eye', 'mcl_core:obsidian'}, {'mcl_core:obsidian', 'mcl_core:obsidian', 'mcl_core:obsidian'}, } }) -- Shulker boxes local boxtypes = { white = "White Shulker Box", grey = "Light Grey Shulker Box", orange = "Orange Shulker Box", cyan = "Cyan Shulker Box", magenta = "Magenta Shulker Box", violet = "Purple Shulker Box", lightblue = "Light Blue Shulker Box", blue = "Blue Shulker Box", yellow = "Yellow Shulker Box", brown = "Brown Shulker Box", green = "Lime Shulker Box", dark_green = "Green Shulker Box", pink = "Pink Shulker Box", red = "Red Shulker Box", dark_grey = "Grey Shulker Box", black = "Black Shulker Box", } for color, desc in pairs(boxtypes) do minetest.register_node("mcl_chests:"..color.."_shulker_box", { description = desc, _doc_items_longdesc = "A shulker box is a portable container which provides 27 inventory slots for any item except shulker boxes. Shulker boxes keep their inventory when broken, so shulker boxes as well as their contents can be taken as a single item. Shulker boxes come in many different colors.", _doc_items_usagehelp = "To access the inventory of a shulker box, place and right-click it. To take a shulker box and its contents with you, just break and collect it, the items will not fall out. Place the shulker box again to be able to retrieve its contents.", tiles = {"mcl_chests_"..color.."_shulker_box_top.png", "mcl_chests_"..color.."_shulker_box_bottom.png", "mcl_chests_"..color.."_shulker_box_side.png", "mcl_chests_"..color.."_shulker_box_side.png", "mcl_chests_"..color.."_shulker_box_side.png", "mcl_chests_"..color.."_shulker_box_side.png"}, groups = {handy=1,pickaxey=1, container=3, deco_block=1, shulker_box=1}, is_ground_content = false, sounds = mcl_sounds.node_sound_stone_defaults(), stack_max = 1, drop = "", on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[9,8.75]".. mcl_vars.inventory_header.. "background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]".. "image[0,-0.2;5,0.75;fnt_shulker_box.png]".. "list[current_name;main;0,0.5;9,3;]".. "list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,7.74;9,1;]".. "listring[current_name;main]".. "listring[current_player;main]") local inv = meta:get_inventory() inv:set_size("main", 9*3) end, after_place_node = function(pos, placer, itemstack, pointed_thing) local nmeta = minetest.get_meta(pos) local ninv = nmeta:get_inventory() local imeta = itemstack:get_metadata() local iinv_main = minetest.deserialize(imeta) ninv:set_list("main", iinv_main) ninv:set_size("main", 9*3) if minetest.setting_getbool("creative_mode") then if not ninv:is_empty("main") then return nil else return itemstack end else return nil end end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.get_meta(pos) meta:from_table(oldmetadata) local inv = meta:get_inventory() local items = {} for i=1, inv:get_size("main") do local stack = inv:get_stack("main", i) items[i] = stack:to_string() end local data = minetest.serialize(items) local boxitem = ItemStack("mcl_chests:"..color.."_shulker_box") boxitem:set_metadata(data) if minetest.setting_getbool("creative_mode") then if not inv:is_empty("main") then minetest.add_item(pos, boxitem) end else minetest.add_item(pos, boxitem) end end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) -- Do not allow to place shulker boxes into shulker boxes local group = minetest.get_item_group(stack:get_name(), "shulker_box") if group == 0 or group == nil then return stack:get_count() else return 0 end end, _mcl_blast_resistance = 30, _mcl_hardness = 6, }) minetest.register_craft({ type = "shapeless", output = 'mcl_chests:'..color..'_shulker_box', recipe = { 'group:shulker_box', 'mcl_dye:'..color } }) end minetest.register_craft({ output = 'mcl_chests:violet_shulker_box', recipe = { {'mcl_mobitems:shulker_shell'}, {'mcl_chests:chest'}, {'mcl_mobitems:shulker_shell'}, } })