local S = minetest.get_translator("mcl_death_messages") mcl_death_messages = {} -- Death messages local msgs = { ["arrow"] = { S("%s was fatally hit by an arrow."), S("%s has been killed with an arrow."), }, ["arrow_name"] = { S("%s was shot by an arrow from %s."), }, ["fire"] = { S("%s has been cooked crisp."), S("%s felt the burn."), S("%s died in the flames."), S("%s died in a fire."), }, ["lava"] = { S("%s melted in lava."), S("%s took a bath in a hot lava tub."), S("%s died in lava."), S("%s could not survive in lava."), }, ["drown"] = { S("%s forgot to breathe."), S("%s drowned."), S("%s ran out of oxygen."), }, ["murder"] = { S("%s was killed by %s."), }, ["mob_kill"] = { S("%s was killed by a mob."), }, ["blaze_fireball"] = { S("%s was burned to death by a blaze's fireball."), S("%s was killed by a fireball from a blaze."), }, ["fire_charge"] = { S("%s was burned by a fire charge."), }, ["ghast_fireball"] = { S("A ghast scared %s to death."), S("%s has been fireballed by a ghast."), }, ["fall"] = { S("%s fell from a high cliff."), S("%s took fatal fall damage."), S("%s fell victim to gravity."), }, ["other"] = { S("%s died."), } } local mobkills = { ["mobs_mc:zombie"] = S("%s was killed by a zombie."), ["mobs_mc:baby_zombie"] = S("%s was killed by a baby zombie."), ["mobs_mc:blaze"] = S("%s was killed by a blaze."), ["mobs_mc:slime"] = S("%s was killed by a slime."), ["mobs_mc:witch"] = S("%s was killed by a witch."), ["mobs_mc:magma_cube_tiny"] = S("%s was killed by a magma cube."), ["mobs_mc:magma_cube_small"] = S("%s was killed by a magma cube."), ["mobs_mc:magma_cube_big"] = S("%s was killed by a magma cube."), ["mobs_mc:wolf"] = S("%s was killed by a wolf."), ["mobs_mc:cat"] = S("%s was killed by a cat."), ["mobs_mc:ocelot"] = S("%s was killed by an ocelot."), ["mobs_mc:ender_dragon"] = S("%s was killed by an ender dragon."), ["mobs_mc:wither"] = S("%s was killed by a wither."), ["mobs_mc:enderman"] = S("%s was killed by an enderman."), ["mobs_mc:endermite"] = S("%s was killed by an endermite."), ["mobs_mc:ghast"] = S("%s was killed by a ghast."), ["mobs_mc:guardian_elder"] = S("%s was killed by an elder guardian."), ["mobs_mc:guardian"] = S("%s was killed by a guardian."), ["mobs_mc:iron_golem"] = S("%s was killed by an iron golem."), ["mobs_mc:polar_bear"] = S("%s was killed by a polar_bear."), ["mobs_mc:killer_bunny"] = S("%s was killed by a killer bunny."), ["mobs_mc:shulker"] = S("%s was killed by a shulker."), ["mobs_mc:silverfish"] = S("%s was killed by a silverfish."), ["mobs_mc:skeleton"] = S("%s was killed by a skeleton."), ["mobs_mc:stray"] = S("%s was killed by a stray."), ["mobs_mc:slime_tiny"] = S("%s was killed by a slime."), ["mobs_mc:slime_small"] = S("%s was killed by a slime."), ["mobs_mc:slime_big"] = S("%s was killed by a slime."), ["mobs_mc:spider"] = S("%s was killed by a spider."), ["mobs_mc:cave_spider"] = S("%s was killed by a cave spider."), ["mobs_mc:vex"] = S("%s was killed by a vex."), ["mobs_mc:evoker"] = S("%s was killed by an evoker."), ["mobs_mc:illusioner"] = S("%s was killed by an illusioner."), ["mobs_mc:vindicator"] = S("%s was killed by a vindicator."), ["mobs_mc:villager_zombie"] = S("%s was killed by a zombie villager."), ["mobs_mc:husk"] = S("%s was killed by a husk."), ["mobs_mc:baby_husk"] = S("%s was killed by a baby husk."), ["mobs_mc:pigman"] = S("%s was killed by a zombie pigman."), ["mobs_mc:baby_pigman"] = S("%s was killed by a baby zombie pigman."), } -- Select death message local dmsg = function(mtype, ...) local r = math.random(1, #msgs[mtype]) return string.format(msgs[mtype][r], ...) end -- Select death message for death by mob local mmsg = function(mtype, ...) if mobkills[mtype] then return string.format(mobkills[mtype], ...) else return dmsg("mob_kill", ...) end end local last_damages = { } minetest.register_on_dieplayer(function(player, reason) -- Death message local message = minetest.settings:get_bool("mcl_showDeathMessages") if message == nil then message = true end if message then local name = player:get_player_name() if not name then return end local msg if reason.type == "node_damage" then local pos = player:get_pos() -- Check multiple nodes because players occupy multiple nodes -- (we add one additional node because the check may fail if the player was -- just barely touching the node with the head) local posses = { pos, {x=pos.x,y=pos.y+1,z=pos.z}, {x=pos.x,y=pos.y+2,z=pos.z}} for p=1, #posses do local node = minetest.registered_nodes[minetest.get_node(posses[p]).name] -- Lava if minetest.get_item_group(node.name, "lava") ~= 0 then msg = dmsg("lava", name) break -- Fire elseif minetest.get_item_group(node.name, "fire") ~= 0 then msg = dmsg("fire", name) break end end elseif reason.type == "drown" then msg = dmsg("drown", name) elseif reason.type == "punch" then -- Punches local hitter = reason.object local hittername, hittertype, hittersubtype, shooter -- Unknown hitter if hitter == nil then msg = dmsg("murder_any") -- Player elseif hitter:is_player() then hittername = hitter:get_player_name() if hittername ~= nil then msg = dmsg("murder", name, hittername) else msg = dmsg("murder_any", name) end -- Mob (according to Common Mob Interface) elseif hitter:get_luaentity()._cmi_is_mob then if hitter:get_luaentity().nametag and hitter:get_luaentity().nametag ~= "" then hittername = hitter:get_luaentity().nametag end hittersubtype = hitter:get_luaentity().name if hittername then msg = dmsg("murder", name, hittername) elseif hittersubtype ~= nil and hittersubtype ~= "" then msg = mmsg(hittersubtype, name) else msg = dmsg("murder_any", name) end -- Arrow elseif hitter:get_luaentity().name == "mcl_bows:arrow_entity" or hitter:get_luaentity().name == "mobs_mc:arrow_entity" then local shooter if hitter:get_luaentity()._shooter then shooter = hitter:get_luaentity()._shooter end if shooter == nil then msg = dmsg("arrow", name) elseif shooter:is_player() then msg = dmsg("arrow_name", name, shooter:get_player_name()) elseif shooter:get_luaentity()._cmi_is_mob then if shooter:get_luaentity().nametag ~= "" then msg = dmsg("arrow_name", name, shooter:get_player_name()) else msg = dmsg("arrow", name) end else msg = dmsg("arrow", name) end -- Blaze fireball elseif hitter:get_luaentity().name == "mobs_mc:blaze_fireball" then if hitter:get_luaentity()._shot_from_dispenser then msg = dmsg("fire_charge", name) else msg = dmsg("blaze_fireball", name) end -- Ghast fireball elseif hitter:get_luaentity().name == "mobs_monster:fireball" then msg = dmsg("ghast_fireball", name) end -- Falling elseif reason.type == "fall" then msg = dmsg("fall", name) -- Other elseif reason.type == "set_hp" then if last_damages[name] and last_damages[name].custom then msg = last_damages[name].message end end if not msg then msg = dmsg("other", name) end minetest.chat_send_all(msg) end end) local start_damage_reset_countdown = function (player) minetest.after(1, function(playername) -- FIXME: Fix race condition with many damages in quick succession if last_damages[playername] and last_damages[playername].custom then last_damages[playername] = nil end end, player:get_player_name()) end -- To be called BEFORE damaging a player via set_hp. The next time the player dies due to a set_hp, -- the message will be shown. This must happen within one second, otherwise it won't work. function mcl_death_messages.player_damage(player, message) last_damages[player:get_player_name()] = { custom = true, message = message } start_damage_reset_countdown(player) end