local PRESSURE_PLATE_INTERVAL = 0.04 local pp_box_off = { type = "fixed", fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 }, } local pp_box_on = { type = "fixed", fixed = { -7/16, -8/16, -7/16, 7/16, -7.5/16, 7/16 }, } local function pp_on_timer(pos, elapsed) local node = minetest.get_node(pos) local basename = minetest.registered_nodes[node.name].pressureplate_basename -- This is a workaround for a strange bug that occurs when the server is started -- For some reason the first time on_timer is called, the pos is wrong if not basename then return end local objs = minetest.get_objects_inside_radius(pos, 1) local two_below = vector.add(pos, vector.new(0, -2, 0)) if objs[1] == nil and node.name == basename .. "_on" then minetest.set_node(pos, {name = basename .. "_off"}) mesecon.receptor_off(pos, mesecon.rules.pplate) elseif node.name == basename .. "_off" then for k, obj in pairs(objs) do local objpos = obj:getpos() if objpos.y > pos.y-1 and objpos.y < pos.y then minetest.set_node(pos, {name = basename .. "_on"}) mesecon.receptor_on(pos, mesecon.rules.pplate ) end end end return true end -- Register a Pressure Plate -- basename: base name of the pressure plate -- description: description displayed in the player's inventory -- textures_off:textures of the pressure plate when inactive -- textures_on: textures of the pressure plate when active -- image_w: wield image of the pressure plate -- image_i: inventory image of the pressure plate -- recipe: crafting recipe of the pressure plate -- sounds: sound table (like in minetest.register_node) -- plusgroups: group memberships (attached_node=1 and not_in_creative_inventory=1 are already used) function mesecon.register_pressure_plate(basename, description, textures_off, textures_on, image_w, image_i, recipe, sounds, plusgroups) local groups_off = table.copy(plusgroups) groups_off.attached_node = 1 groups_off.dig_by_piston = 1 groups_on = table.copy(groups_off) groups_on.not_in_creative_inventory = 1 mesecon.register_node(basename, { drawtype = "nodebox", inventory_image = image_i, wield_image = image_w, paramtype = "light", description = description, on_timer = pp_on_timer, on_construct = function(pos) minetest.get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL) end, sounds = sounds, pressureplate_basename = basename, _mcl_blast_resistance = 2.5, _mcl_hardness = 0.5, },{ node_box = pp_box_off, selection_box = pp_box_off, groups = groups_off, tiles = textures_off, mesecons = {receptor = { state = mesecon.state.off, rules = mesecon.rules.pplate }}, _doc_items_longdesc = "A pressure plate is a redstone component which supplies its surrounding blocks with redstone power while someone or something rests on top of it.", },{ node_box = pp_box_on, selection_box = pp_box_on, groups = groups_on, tiles = textures_on, mesecons = {receptor = { state = mesecon.state.on, rules = mesecon.rules.pplate }}, }) minetest.register_craft({ output = basename .. "_off", recipe = recipe, }) if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", basename .. "_off", "nodes", basename .. "_on") end end mesecon.register_pressure_plate( "mesecons_pressureplates:pressure_plate_wood", "Wooden Pressure Plate", {"default_wood.png"}, {"default_wood.png"}, "default_wood.png", nil, {{"group:wood", "group:wood"}}, mcl_sounds.node_sound_wood_defaults(), {axey=1, material_wood=1}) mesecon.register_pressure_plate( "mesecons_pressureplates:pressure_plate_stone", "Stone Pressure Plate", {"default_stone.png"}, {"default_stone.png"}, "default_stone.png", nil, {{"mcl_core:stone", "mcl_core:stone"}}, mcl_sounds.node_sound_stone_defaults(), {pickaxey=1, material_stone=1}) minetest.register_craft({ type = "fuel", recipe = "mesecons_pressureplates:pressure_plate_wood_off", burntime = 15 })