local S = minetest.get_translator("mcl_potions") local brewhelp = S("Put this item in an item frame for decoration. It's useless otherwise.") minetest.register_craftitem("mcl_potions:fermented_spider_eye", { description = S("Fermented Spider Eye"), _doc_items_longdesc = brewhelp, wield_image = "mcl_potions_spider_eye_fermented.png", inventory_image = "mcl_potions_spider_eye_fermented.png", -- TODO: Reveal item when it's actually useful groups = { brewitem = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1 }, stack_max = 64, }) minetest.register_craft({ type = "shapeless", output = "mcl_potions:fermented_spider_eye", recipe = { "mcl_mushrooms:mushroom_brown", "mcl_core:sugar", "mcl_mobitems:spider_eye" }, }) minetest.register_craftitem("mcl_potions:glass_bottle", { description = S("Glass Bottle"), _tt_help = S("Liquid container"), _doc_items_longdesc = S("A glass bottle is used as a container for liquids and can be used to collect water directly."), _doc_items_usagehelp = S("To collect water, it on a cauldron with water (which removes a level of water) or any water source (which removes no water)."), inventory_image = "mcl_potions_potion_bottle_empty.png", wield_image = "mcl_potions_potion_bottle_empty.png", groups = {brewitem=1}, liquids_pointable = true, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type == "node" then local node = minetest.get_node(pointed_thing.under) local def = minetest.registered_nodes[node.name] -- Call on_rightclick if the pointed node defines it if placer and not placer :get_player_control().sneak then if def and def.on_rightclick then return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end -- Try to fill glass bottle with water local get_water = false local from_liquid_source = false local river_water = false if not def then -- Unknown node: no-op elseif def.groups and def.groups.water and def.liquidtype == "source" then -- Water source get_water = true from_liquid_source = true river_water = node.name == "mclx_core:river_water_source" -- Or reduce water level of cauldron by 1 elseif string.sub(node.name, 1, 14) == "mcl_cauldrons:" then local pname = placer:get_player_name() if minetest.is_protected(pointed_thing.under, pname) then minetest.record_protection_violation(pointed_thing.under, pname) return itemstack end if node.name == "mcl_cauldrons:cauldron_3" then get_water = true minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_2"}) elseif node.name == "mcl_cauldrons:cauldron_2" then get_water = true minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_1"}) elseif node.name == "mcl_cauldrons:cauldron_1" then get_water = true minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"}) elseif node.name == "mcl_cauldrons:cauldron_3r" then get_water = true river_water = true minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_2r"}) elseif node.name == "mcl_cauldrons:cauldron_2r" then get_water = true river_water = true minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_1r"}) elseif node.name == "mcl_cauldrons:cauldron_1r" then get_water = true river_water = true minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"}) end end if get_water then local creative = minetest.settings:get_bool("creative_mode") == true if from_liquid_source or creative then -- Replace with water bottle, if possible, otherwise -- place the water potion at a place where's space local water_bottle if river_water then water_bottle = ItemStack("mcl_potions:potion_river_water") else water_bottle = ItemStack("mcl_potions:potion_water") end local inv = placer:get_inventory() if creative then -- Don't replace empty bottle in creative for convenience reasons if not inv:contains_item("main", water_bottle) then inv:add_item("main", water_bottle) end elseif itemstack:get_count() == 1 then return water_bottle else if inv:room_for_item("main", water_bottle) then inv:add_item("main", water_bottle) else minetest.add_item(placer:get_pos(), water_bottle) end itemstack:take_item() end end minetest.sound_play("mcl_potions_bottle_fill", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}) end end return itemstack end, }) minetest.register_craft( { output = "mcl_potions:glass_bottle 3", recipe = { { "mcl_core:glass", "", "mcl_core:glass" }, { "", "mcl_core:glass", "" } } }) -- Template function for creating images of filled potions -- - colorstring must be a ColorString of form “#RRGGBB”, e.g. “#0000FF” for blue. -- - opacity is optional opacity from 0-255 (default: 127) local potion_image = function(colorstring, opacity) if not opacity then opacity = 127 end return "mcl_potions_potion_bottle_drinkable.png^(mcl_potions_potion_overlay.png^[colorize:"..colorstring..":"..tostring(opacity)..")" end -- Cauldron fill up rules: -- Adding any water increases the water level by 1, preserving the current water type local cauldron_levels = { -- start = { add water, add river water } { "", "_1", "_1r" }, { "_1", "_2", "_2" }, { "_2", "_3", "_3" }, { "_1r", "_2r", "_2r" }, { "_2r", "_3r", "_3r" }, } local fill_cauldron = function(cauldron, water_type) local base = "mcl_cauldrons:cauldron" for i=1, #cauldron_levels do if cauldron == base .. cauldron_levels[i][1] then if water_type == "mclx_core:river_water_source" then return base .. cauldron_levels[i][3] else return base .. cauldron_levels[i][2] end end end end -- Itemstring of potions is “mcl_potions:potion_” minetest.register_craftitem("mcl_potions:potion_water", { description = S("Water Bottle"), _tt_help = S("No effect"), _doc_items_longdesc = S("Water bottles can be used to fill cauldrons. Drinking water has no effect."), _doc_items_usagehelp = S("Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron."), stack_max = 1, inventory_image = potion_image("#0000FF"), wield_image = potion_image("#0000FF"), groups = {brewitem=1, food=3, can_eat_when_full=1, water_bottle=1}, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type == "node" then local node = minetest.get_node(pointed_thing.under) local def = minetest.registered_nodes[node.name] -- Call on_rightclick if the pointed node defines it if placer and not placer:get_player_control().sneak then if def and def.on_rightclick then return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end local cauldron = fill_cauldron(node.name, "mcl_core:water_source") if cauldron then local pname = placer:get_player_name() if minetest.is_protected(pointed_thing.under, pname) then minetest.record_protection_violation(pointed_thing.under, pname) return itemstack end -- Increase water level of cauldron by 1 minetest.set_node(pointed_thing.under, {name=cauldron}) minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}) if minetest.settings:get_bool("creative_mode") == true then return itemstack else return "mcl_potions:glass_bottle" end end end -- Drink the water by default return minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, placer, pointed_thing) end, on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"), }) minetest.register_craftitem("mcl_potions:potion_river_water", { description = S("River Water Bottle"), _tt_help = S("No effect"), _doc_items_longdesc = S("River water bottles can be used to fill cauldrons. Drinking it has no effect."), _doc_items_usagehelp = S("Use the “Place” key to drink. Place this item on a cauldron to pour the river water into the cauldron."), stack_max = 1, inventory_image = potion_image("#0044FF"), wield_image = potion_image("#0044FF"), groups = {brewitem=1, food=3, can_eat_when_full=1, water_bottle=1}, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type == "node" then local node = minetest.get_node(pointed_thing.under) local def = minetest.registered_nodes[node.name] -- Call on_rightclick if the pointed node defines it if placer and not placer:get_player_control().sneak then if def and def.on_rightclick then return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end local cauldron = fill_cauldron(node.name, "mclx_core:river_water_source") if cauldron then local pname = placer:get_player_name() if minetest.is_protected(pointed_thing.under, pname) then minetest.record_protection_violation(pointed_thing.under, pname) return itemstack end -- Increase water level of cauldron by 1 minetest.set_node(pointed_thing.under, {name=cauldron}) minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}) if minetest.settings:get_bool("creative_mode") == true then return itemstack else return "mcl_potions:glass_bottle" end end end -- Drink the water by default return minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, placer, pointed_thing) end, on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"), }) local how_to_drink = S("Use the “Place” key to drink it.") minetest.register_craftitem("mcl_potions:potion_awkward", { description = S("Awkward Potion"), _tt_help = S("No effect"), _doc_items_longdesc = S("This potion has an awkward taste and is used for brewing more potions. Drinking it has no effect."), _doc_items_usagehelp = how_to_drink, stack_max = 1, inventory_image = potion_image("#0000FF"), wield_image = potion_image("#0000FF"), -- TODO: Reveal item when it's actually useful groups = {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=1}, on_place = minetest.item_eat(0, "mcl_potions:glass_bottle"), on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"), }) minetest.register_craftitem("mcl_potions:potion_mundane", { description = S("Mundane Potion"), _tt_help = S("No effect"), _doc_items_longdesc = S("This potion has a clean taste and is used for brewing more potions. Drinking it has no effect."), _doc_items_usagehelp = how_to_drink, stack_max = 1, inventory_image = potion_image("#0000FF"), wield_image = potion_image("#0000FF"), -- TODO: Reveal item when it's actually useful groups = {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=1 }, on_place = minetest.item_eat(0, "mcl_potions:glass_bottle"), on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"), }) minetest.register_craftitem("mcl_potions:potion_thick", { description = S("Thick Potion"), _tt_help = S("No effect"), _doc_items_longdesc = S("This potion has a bitter taste and is used for brewing more potions. Drinking it has no effect."), _doc_items_usagehelp = how_to_drink, stack_max = 1, inventory_image = potion_image("#0000FF"), wield_image = potion_image("#0000FF"), -- TODO: Reveal item when it's actually useful groups = {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=1 }, on_place = minetest.item_eat(0, "mcl_potions:glass_bottle"), on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"), }) minetest.register_craftitem("mcl_potions:speckled_melon", { description = S("Glistering Melon"), _doc_items_longdesc = S("This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else."), stack_max = 64, -- TODO: Reveal item when it's actually useful groups = { brewitem = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1 }, inventory_image = "mcl_potions_melon_speckled.png", }) minetest.register_craft({ output = "mcl_potions:speckled_melon", recipe = { {'mcl_core:gold_nugget', 'mcl_core:gold_nugget', 'mcl_core:gold_nugget'}, {'mcl_core:gold_nugget', 'mcl_farming:melon_item', 'mcl_core:gold_nugget'}, {'mcl_core:gold_nugget', 'mcl_core:gold_nugget', 'mcl_core:gold_nugget'}, } }) minetest.register_craftitem("mcl_potions:dragon_breath", { description = S("Dragon's Breath"), _doc_items_longdesc = brewhelp, wield_image = "mcl_potions_dragon_breath.png", inventory_image = "mcl_potions_dragon_breath.png", -- TODO: Reveal item when it's actually useful groups = { brewitem = 1, not_in_creative_inventory = 1 }, stack_max = 64, })