local S = minetest.get_translator("mesecons_noteblock") minetest.register_node("mesecons_noteblock:noteblock", { description = S("Note Block"), _tt_help = S("Plays a musical note when powered by redstone power"), _doc_items_longdesc = S("A note block is a musical block which plays one of many musical notes and different intruments when it is punched or supplied with redstone power."), _doc_items_usagehelp = S("Use the note block to choose the next musical note (there are 25 semitones, or 2 octaves). The intrument played depends on the material of the block below the note block:").."\n\n".. S("• Glass: Sticks").."\n".. S("• Wood: Bass guitar").."\n".. S("• Stone: Bass drum").."\n".. S("• Sand or gravel: Snare drum").."\n".. S("• Anything else: Piano").."\n\n".. S("The note block will only play a note when it is below air, otherwise, it stays silent."), tiles = {"mesecons_noteblock.png"}, groups = {handy=1,axey=1, material_wood=1}, is_ground_content = false, place_param2 = 0, on_rightclick = function (pos, node, clicker) -- change sound when rightclicked local protname = clicker:get_player_name() if minetest.is_protected(pos, protname) then minetest.record_protection_violation(pos, protname) return end node.param2 = (node.param2+1)%25 mesecon.noteblock_play(pos, node.param2) minetest.set_node(pos, node) end, on_punch = function (pos, node) -- play current sound when punched mesecon.noteblock_play(pos, node.param2) end, sounds = mcl_sounds.node_sound_wood_defaults(), mesecons = {effector = { -- play sound when activated action_on = function (pos, node) mesecon.noteblock_play(pos, node.param2) end, rules = mesecon.rules.alldirs, }}, _mcl_blast_resistance = 4, _mcl_hardness = 0.8, }) minetest.register_craft({ output = '"mesecons_noteblock:noteblock" 1', recipe = { {"group:wood", "group:wood", "group:wood"}, {"group:wood", "mesecons:redstone", "group:wood"}, {"group:wood", "group:wood", "group:wood"}, } }) minetest.register_craft({ type = "fuel", recipe = "mesecons_noteblock:noteblock", burntime = 15 }) local soundnames_piano = { [0] = "mesecons_noteblock_c", "mesecons_noteblock_csharp", "mesecons_noteblock_d", "mesecons_noteblock_dsharp", "mesecons_noteblock_e", "mesecons_noteblock_f", "mesecons_noteblock_fsharp", "mesecons_noteblock_g", "mesecons_noteblock_gsharp", "mesecons_noteblock_a", "mesecons_noteblock_asharp", "mesecons_noteblock_b", "mesecons_noteblock_c2", "mesecons_noteblock_csharp2", "mesecons_noteblock_d2", "mesecons_noteblock_dsharp2", "mesecons_noteblock_e2", "mesecons_noteblock_f2", "mesecons_noteblock_fsharp2", "mesecons_noteblock_g2", "mesecons_noteblock_gsharp2", "mesecons_noteblock_a2", "mesecons_noteblock_asharp2", "mesecons_noteblock_b2", -- TODO: Add dedicated sound file? "mesecons_noteblock_b2", } mesecon.noteblock_play = function (pos, param2) local block_above_name = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name if block_above_name ~= "air" then -- Don't play sound if no air is above return end local block_below_name = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name local param2_to_pitch = function(param2) return 2^((param2-12)/12) end local soundname, pitch if minetest.get_item_group(block_below_name, "material_glass") ~= 0 then soundname="mesecons_noteblock_stick" pitch = param2_to_pitch(param2) elseif minetest.get_item_group(block_below_name, "material_wood") ~= 0 then soundname="mesecons_noteblock_bass_guitar" pitch = param2_to_pitch(param2) elseif minetest.get_item_group(block_below_name, "material_sand") ~= 0 then soundname="mesecons_noteblock_snare" pitch = param2_to_pitch(param2) elseif minetest.get_item_group(block_below_name, "material_stone") ~= 0 then soundname="mesecons_noteblock_kick" pitch = param2_to_pitch(param2) else -- Default: One of 25 piano notes soundname = soundnames_piano[param2] -- Workaround: Final sound gets automatic higher pitch instead if param2 == 24 then pitch = 2^(1/12) end end minetest.sound_play(soundname, {pos = pos, gain = 1.0, max_hear_distance = 48, pitch = pitch}) end