local S = minetest.get_translator("mcl_death_messages") local N = function(s) return s end mcl_death_messages = {} -- Death messages local msgs = { ["arrow"] = { N("@1 was fatally hit by an arrow."), N("@1 has been killed by an arrow."), }, ["arrow_name"] = { N("@1 was shot by an arrow from @2."), }, ["arrow_skeleton"] = { N("@1 was shot by an arrow from a skeleton."), }, ["arrow_stray"] = { N("@1 was shot by an arrow from a stray."), }, ["arrow_illusioner"] = { N("@1 was shot by an arrow from an illusioner."), }, ["arrow_mob"] = { N("@1 was shot by an arrow."), }, ["drown"] = { N("@1 forgot to breathe."), N("@1 drowned."), N("@1 ran out of oxygen."), }, ["murder"] = { N("@1 was killed by @2."), }, ["murder_any"] = { N("@1 was killed."), }, ["mob_kill"] = { N("@1 was killed by a mob."), }, ["blaze_fireball"] = { N("@1 was burned to death by a blaze's fireball."), N("@1 was killed by a fireball from a blaze."), }, ["fire_charge"] = { N("@1 was burned by a fire charge."), }, ["ghast_fireball"] = { N("A ghast scared @1 to death."), N("@1 has been fireballed by a ghast."), }, ["fall"] = { N("@1 fell from a high cliff."), N("@1 took fatal fall damage."), N("@1 fell victim to gravity."), }, ["other"] = { N("@1 died."), } } local mobkills = { ["mobs_mc:zombie"] = N("@1 was killed by a zombie."), ["mobs_mc:baby_zombie"] = N("@1 was killed by a baby zombie."), ["mobs_mc:blaze"] = N("@1 was killed by a blaze."), ["mobs_mc:slime"] = N("@1 was killed by a slime."), ["mobs_mc:witch"] = N("@1 was killed by a witch."), ["mobs_mc:magma_cube_tiny"] = N("@1 was killed by a magma cube."), ["mobs_mc:magma_cube_small"] = N("@1 was killed by a magma cube."), ["mobs_mc:magma_cube_big"] = N("@1 was killed by a magma cube."), ["mobs_mc:wolf"] = N("@1 was killed by a wolf."), ["mobs_mc:cat"] = N("@1 was killed by a cat."), ["mobs_mc:ocelot"] = N("@1 was killed by an ocelot."), ["mobs_mc:enderdragon"] = N("@1 was killed by an ender dragon."), ["mobs_mc:wither"] = N("@1 was killed by a wither."), ["mobs_mc:enderman"] = N("@1 was killed by an enderman."), ["mobs_mc:endermite"] = N("@1 was killed by an endermite."), ["mobs_mc:ghast"] = N("@1 was killed by a ghast."), ["mobs_mc:guardian_elder"] = N("@1 was killed by an elder guardian."), ["mobs_mc:guardian"] = N("@1 was killed by a guardian."), ["mobs_mc:iron_golem"] = N("@1 was killed by an iron golem."), ["mobs_mc:polar_bear"] = N("@1 was killed by a polar_bear."), ["mobs_mc:killer_bunny"] = N("@1 was killed by a killer bunny."), ["mobs_mc:shulker"] = N("@1 was killed by a shulker."), ["mobs_mc:silverfish"] = N("@1 was killed by a silverfish."), ["mobs_mc:skeleton"] = N("@1 was killed by a skeleton."), ["mobs_mc:stray"] = N("@1 was killed by a stray."), ["mobs_mc:slime_tiny"] = N("@1 was killed by a slime."), ["mobs_mc:slime_small"] = N("@1 was killed by a slime."), ["mobs_mc:slime_big"] = N("@1 was killed by a slime."), ["mobs_mc:spider"] = N("@1 was killed by a spider."), ["mobs_mc:cave_spider"] = N("@1 was killed by a cave spider."), ["mobs_mc:vex"] = N("@1 was killed by a vex."), ["mobs_mc:evoker"] = N("@1 was killed by an evoker."), ["mobs_mc:illusioner"] = N("@1 was killed by an illusioner."), ["mobs_mc:vindicator"] = N("@1 was killed by a vindicator."), ["mobs_mc:villager_zombie"] = N("@1 was killed by a zombie villager."), ["mobs_mc:husk"] = N("@1 was killed by a husk."), ["mobs_mc:baby_husk"] = N("@1 was killed by a baby husk."), ["mobs_mc:pigman"] = N("@1 was killed by a zombie pigman."), ["mobs_mc:baby_pigman"] = N("@1 was killed by a baby zombie pigman."), } -- Select death message local dmsg = function(mtype, ...) local r = math.random(1, #msgs[mtype]) return S(msgs[mtype][r], ...) end -- Select death message for death by mob local mmsg = function(mtype, ...) if mobkills[mtype] then return S(mobkills[mtype], ...) else return dmsg("mob_kill", ...) end end local last_damages = { } minetest.register_on_dieplayer(function(player, reason) -- Death message local message = minetest.settings:get_bool("mcl_showDeathMessages") if message == nil then message = true end if message then local name = player:get_player_name() if not name then return end local msg if last_damages[name] then -- custom message msg = last_damages[name].message elseif reason.type == "node_damage" then local pos = player:get_pos() -- Check multiple nodes because players occupy multiple nodes -- (we add one additional node because the check may fail if the player was -- just barely touching the node with the head) local posses = { pos, {x=pos.x,y=pos.y+1,z=pos.z}, {x=pos.x,y=pos.y+2,z=pos.z}} local highest_damage = 0 local highest_damage_def = nil -- Show message for node that dealt the most damage for p=1, #posses do local def = minetest.registered_nodes[minetest.get_node(posses[p]).name] local dmg = def.damage_per_second if dmg and dmg > highest_damage then highest_damage = dmg highest_damage_def = def end end if highest_damage_def and highest_damage_def._mcl_node_death_message then local field = highest_damage_def._mcl_node_death_message local field_msg if type(field) == "table" then field_msg = field[math.random(1, #field)] else field_msg = field end local textdomain if highest_damage_def.mod_origin then textdomain = highest_damage_def.mod_origin else textdomain = "mcl_death_messages" end -- We assume the textdomain of the death message in the node definition -- equals the modname. msg = minetest.translate(textdomain, field_msg, name) end elseif reason.type == "drown" then msg = dmsg("drown", name) elseif reason.type == "punch" then -- Punches local hitter = reason.object local hittername, hittertype, hittersubtype, shooter -- Unknown hitter if hitter == nil then msg = dmsg("murder_any", name) -- Player elseif hitter:is_player() then hittername = hitter:get_player_name() if hittername ~= nil then msg = dmsg("murder", name, hittername) else msg = dmsg("murder_any", name) end -- Mob (according to Common Mob Interface) elseif hitter:get_luaentity()._cmi_is_mob then if hitter:get_luaentity().nametag and hitter:get_luaentity().nametag ~= "" then hittername = hitter:get_luaentity().nametag end hittersubtype = hitter:get_luaentity().name if hittername then msg = dmsg("murder", name, hittername) elseif hittersubtype ~= nil and hittersubtype ~= "" then msg = mmsg(hittersubtype, name) else msg = dmsg("murder_any", name) end -- Arrow elseif hitter:get_luaentity().name == "mcl_bows:arrow_entity" or hitter:get_luaentity().name == "mobs_mc:arrow_entity" then local shooter if hitter:get_luaentity()._shooter then shooter = hitter:get_luaentity()._shooter end local is_mob = false local s_ent = shooter and shooter:get_luaentity() if shooter == nil then msg = dmsg("arrow", name) elseif shooter:is_player() then msg = dmsg("arrow_name", name, shooter:get_player_name()) elseif s_ent and s_ent._cmi_is_mob then if s_ent.nametag ~= "" then msg = dmsg("arrow_name", name, shooter:get_player_name()) elseif s_ent.name == "mobs_mc:skeleton" then msg = dmsg("arrow_skeleton", name) elseif s_ent.name == "mobs_mc:stray" then msg = dmsg("arrow_stray", name) elseif s_ent.name == "mobs_mc:illusioner" then msg = dmsg("arrow_illusioner", name) else msg = dmsg("arrow_mob", name) end else msg = dmsg("arrow", name) end -- Blaze fireball elseif hitter:get_luaentity().name == "mobs_mc:blaze_fireball" then if hitter:get_luaentity()._shot_from_dispenser then msg = dmsg("fire_charge", name) else msg = dmsg("blaze_fireball", name) end -- Ghast fireball elseif hitter:get_luaentity().name == "mobs_monster:fireball" then msg = dmsg("ghast_fireball", name) end -- Falling elseif reason.type == "fall" then msg = dmsg("fall", name) -- Other elseif reason.type == "set_hp" then if last_damages[name] then msg = last_damages[name].message end end if not msg then msg = dmsg("other", name) end minetest.chat_send_all(msg) last_damages[name] = nil end end) -- dmg_sequence_number is used to discard old damage events local dmg_sequence_number = 0 local start_damage_reset_countdown = function (player, sequence_number) minetest.after(1, function(playername, sequence_number) if last_damages[playername] and last_damages[playername].sequence_number == sequence_number then last_damages[playername] = nil end end, player:get_player_name(), sequence_number) end -- Send a custom death mesage when damaging a player via set_hp. -- To be called directly BEFORE damaging a player via set_hp. -- The next time the player dies due to a set_hp, the message will be shown. -- The player must die via set_hp within 0.1 seconds, otherwise the message will be discarded. function mcl_death_messages.player_damage(player, message) last_damages[player:get_player_name()] = { message = message, sequence_number = dmg_sequence_number } start_damage_reset_countdown(player, dmg_sequence_number) dmg_sequence_number = dmg_sequence_number + 1 if dmg_sequence_number >= 65535 then dmg_sequence_number = 0 end end