local S = minetest.get_translator("mobs_mc") --################### --################### LLAMA --################### local carpets = { -- group = { carpet , short_texture_name } unicolor_white = { "mcl_wool:white_carpet", "white" }, unicolor_dark_orange = { "mcl_wool:brown_carpet", "brown" }, unicolor_grey = { "mcl_wool:silver_carpet", "light_gray" }, unicolor_darkgrey = { "mcl_wool:grey_carpet", "gray" }, unicolor_blue = { "mcl_wool:blue_carpet", "blue" }, unicolor_dark_green = { "mcl_wool:green_carpet", "green" }, unicolor_green = { "mcl_wool:lime_carpet", "lime" }, unicolor_violet = { "mcl_wool:purple_carpet", "purple" }, unicolor_light_red = { "mcl_wool:pink_carpet", "pink" }, unicolor_yellow = { "mcl_wool:yellow_carpet", "yellow" }, unicolor_orange = { "mcl_wool:orange_carpet", "orange" }, unicolor_red = { "mcl_wool:red_carpet", "red" }, unicolor_cyan = { "mcl_wool:cyan_carpet", "cyan" }, unicolor_red_violet = { "mcl_wool:magenta_carpet", "magenta" }, unicolor_black = { "mcl_wool:black_carpet", "black" }, unicolor_light_blue = { "mcl_wool:light_blue_carpet", "light_blue" }, } mobs:register_mob("mobs_mc:llama", { type = "animal", hp_min = 15, hp_max = 30, passive = false, collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.86, 0.45}, visual = "mesh", mesh = "mobs_mc_llama.b3d", textures = { -- 1: chest -- 2: decor (carpet) -- 3: llama base texture {"blank.png", "blank.png", "mobs_mc_llama_brown.png"}, {"blank.png", "blank.png", "mobs_mc_llama_creamy.png"}, {"blank.png", "blank.png", "mobs_mc_llama_gray.png"}, {"blank.png", "blank.png", "mobs_mc_llama_white.png"}, {"blank.png", "blank.png", "mobs_mc_llama.png"}, -- TODO: Add llama carpet textures (Pixel Perfection seems to use verbatim copy from Minecraft :-( ) }, visual_size = {x=3, y=3}, makes_footstep_sound = true, runaway = true, walk_velocity = 1, run_velocity = 4.4, floats = 1, drops = { {name = mobs_mc.items.leather, chance = 1, min = 0, max = 2,}, }, fear_height = 4, sounds = { random = "mobs_mc_llama", -- TODO: Death and damage sounds distance = 16, }, animation = { speed_normal = 24, stand_start = 0, stand_end = 0, walk_start = 0, walk_end = 40, hurt_start = 118, hurt_end = 154, death_start = 154, death_end = 179, eat_start = 49, eat_end = 78, look_start = 78, look_end = 108, }, follow = mobs_mc.follow.llama, view_range = 16, do_custom = function(self, dtime) -- set needed values if not already present if not self.v2 then self.v2 = 0 self.max_speed_forward = 4 self.max_speed_reverse = 2 self.accel = 4 self.terrain_type = 3 self.driver_attach_at = {x = 0, y = 4.17, z = -1.5} self.driver_eye_offset = {x = 0, y = 3, z = 0} self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y} end -- if driver present allow control of llama if self.driver then mobs.drive(self, "walk", "stand", false, dtime) return false -- skip rest of mob functions end return true end, on_die = function(self, pos) -- detach from llama properly if self.driver then mobs.detach(self.driver, {x = 1, y = 0, z = 1}) end end, on_rightclick = function(self, clicker) -- Make sure player is clicking if not clicker or not clicker:is_player() then return end local item = clicker:get_wielded_item() if item:get_name() == mobs_mc.items.hay_bale then -- Breed with hay bale if mobs:feed_tame(self, clicker, 1, true, false) then return end else -- Feed with anything else if mobs:feed_tame(self, clicker, 1, false, true) then return end end if mobs:protect(self, clicker) then return end -- Make sure tamed llama is mature and being clicked by owner only if self.tamed and not self.child and self.owner == clicker:get_player_name() then -- Place carpet --[[ TODO: Re-enable this code when carpet textures arrived. if minetest.get_item_group(item:get_name(), "carpet") == 1 and not self.carpet then for group, carpetdata in pairs(carpets) do if minetest.get_item_group(item:get_name(), group) == 1 then if not minetest.settings:get_bool("creative_mode") then item:take_item() clicker:set_wielded_item(item) end local substr = carpetdata[2] local tex_carpet = "mobs_mc_llama_decor_"..substr..".png" self.base_texture = table.copy(self.base_texture) self.base_texture[2] = tex_carpet self.object:set_properties({ textures = self.base_texture, }) self.carpet = item:get_name() self.drops = { {name = mobs_mc.items.leather, chance = 1, min = 0, max = 2,}, {name = item:get_name(), chance = 1, min = 1, max = 1,}, } return end end end ]] -- detatch player already riding llama if self.driver and clicker == self.driver then mobs.detach(clicker, {x = 1, y = 0, z = 1}) -- attach player to llama elseif not self.driver then self.object:set_properties({stepheight = 1.1}) mobs.attach(self, clicker) end -- Used to capture llama elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) end end, --[[ TODO: Enable this code when carpet textures arrived. on_breed = function(parent1, parent2) -- When breeding, make sure the child has no carpet local pos = parent1.object:get_pos() local child, parent if math.random(1,2) == 1 then parent = parent1 else parent = parent2 end child = mobs:spawn_child(pos, parent.name) if child then local ent_c = child:get_luaentity() ent_c.base_texture = table.copy(ent_c.base_texture) ent_c.base_texture[2] = "blank.png" child:set_properties({textures = ent_c.base_texture}) ent_c.tamed = true ent_c.carpet = nil ent_c.owner = parent.owner return false end end, ]] }) --spawn mobs:spawn_specific("mobs_mc:llama", mobs_mc.spawn.savanna, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 5, mobs_mc.spawn_height.water+15, mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:llama", S("Llama"), "mobs_mc_spawn_icon_llama.png", 0) if minetest.settings:get_bool("log_mods") then minetest.log("action", "MC Llama loaded") end