--Dripping Water Mod --by kddekadenz -- License of code, textures & sounds: CC0 --Drop entities --water local water_tex = "default_water_source_animated.png^[verticalframe:16:0" minetest.register_entity("drippingwater:drop_water", { hp_max = 1, physical = true, collide_with_objects = false, collisionbox = {-0.025,-0.05,-0.025,0.025,-0.01,0.025}, pointable = false, visual = "cube", visual_size = {x=0.05, y=0.1}, textures = {water_tex, water_tex, water_tex, water_tex, water_tex, water_tex}, spritediv = {x=1, y=1}, initial_sprite_basepos = {x=0, y=0}, static_save = false, on_activate = function(self, staticdata) self.object:set_sprite({x=0,y=0}, 1, 1, true) end, on_step = function(self, dtime) local k = math.random(1,222) local ownpos = self.object:get_pos() if k==1 then self.object:set_acceleration({x=0, y=-5, z=0}) end if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then self.object:set_acceleration({x=0, y=-5, z=0}) end if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then self.object:remove() minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}) end end, }) --lava local lava_tex = "default_lava_source_animated.png^[verticalframe:16:0" minetest.register_entity("drippingwater:drop_lava", { hp_max = 1, physical = true, collide_with_objects = false, collisionbox = {-0.025,-0.05,-0.025,0.025,-0.01,0.025}, glow = math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3), pointable = false, visual = "cube", visual_size = {x=0.05, y=0.1}, textures = {lava_tex, lava_tex, lava_tex, lava_tex, lava_tex, lava_tex}, spritediv = {x=1, y=1}, initial_sprite_basepos = {x=0, y=0}, static_save = false, on_activate = function(self, staticdata) self.object:set_sprite({x=0,y=0}, 1, 0, true) end, on_step = function(self, dtime) local k = math.random(1,222) local ownpos = self.object:get_pos() if k==1 then self.object:set_acceleration({x=0, y=-5, z=0}) end if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then self.object:set_acceleration({x=0, y=-5, z=0}) end if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then self.object:remove() minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}) end end, }) --Create drop minetest.register_abm( { label = "Create water drops", nodenames = {"group:opaque", "group:leaves"}, neighbors = {"group:water"}, interval = 2, chance = 22, action = function(pos) if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "water") ~= 0 and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then local i = math.random(-45,45) / 100 minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_water") end end, }) --Create lava drop minetest.register_abm( { label = "Create lava drops", nodenames = {"group:opaque"}, neighbors = {"group:lava"}, interval = 2, chance = 22, action = function(pos) if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "lava") ~= 0 and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then local i = math.random(-45,45) / 100 minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_lava") end end, })