diff --git a/mods/builtin_item/init.lua b/mods/builtin_item/init.lua index 5db1de62b..4b1b44ce3 100644 --- a/mods/builtin_item/init.lua +++ b/mods/builtin_item/init.lua @@ -1,3 +1,9 @@ +--[==[ +NOTE: THIS MOD IS DISABLED IN MINECLONE 2! +TODO: It should be merged with item_drop. + + + minetest.register_entity(":__builtin:item", { initial_properties = { hp_max = 1, @@ -200,3 +206,5 @@ minetest.register_entity(":__builtin:item", { if minetest.setting_get("log_mods") then minetest.log("action", "[builtin_item] loaded.") end + +]==] diff --git a/mods/item_drop/README.txt b/mods/item_drop/README.txt index fe43054d5..66378de89 100644 --- a/mods/item_drop/README.txt +++ b/mods/item_drop/README.txt @@ -4,21 +4,7 @@ by PilzAdam Introduction: This mod adds Minecraft like drop/pick up of items to Minetest. -How to install: -Unzip the archive an place it in minetest-base-directory/mods/minetest/ -if you have a windows client or a linux run-in-place client. If you have -a linux system-wide instalation place it in ~/.minetest/mods/minetest/. -If you want to install this mod only in one world create the folder -worldmods/ in your worlddirectory. -For further information or help see: -http://wiki.minetest.com/wiki/Installing_Mods - -How to use the mod: -Just install it an everything works. - -For developers: -You dont have to use get_drops() anymore because of changes in the -builtin files of minetest. +This mod has been forked from item_drop in the VoxBox subgame. License: Sourcecode: WTFPL (see below) diff --git a/mods/item_drop/init.lua b/mods/item_drop/init.lua index 5a32fea09..5a6ece86b 100644 --- a/mods/item_drop/init.lua +++ b/mods/item_drop/init.lua @@ -1,33 +1,113 @@ +--basic settings +item_drop_settings = {} --settings table +item_drop_settings.age = 1 --how old an item has to be before collecting +item_drop_settings.radius_magnet = 2 --radius of item magnet +item_drop_settings.radius_collect = 0.1 --radius of collection +item_drop_settings.player_collect_height = 1.5 --added to their pos y value +item_drop_settings.collection_safety = false --do this to prevent items from flying away on laggy servers +item_drop_settings.collect_by_default = true --make item entities automatically collect in the item entity code + --versus setting it in the item drop code, setting true might interfere with + --mods that use item entities (like pipeworks) +item_drop_settings.random_item_velocity = true --this sets random item velocity if velocity is 0 + + minetest.register_globalstep(function(dtime) - for _,player in ipairs(minetest.get_connected_players()) do - if player:get_hp() > 0 or not minetest.setting_getbool("enable_damage") then - local pos = player:getpos() - pos.y = pos.y+0.5 - local inv = player:get_inventory() - local ctrl = player:get_player_control() - if ctrl.up or ctrl.left or ctrl.right then + for _,player in ipairs(minetest.get_connected_players()) do + if player:get_hp() > 0 or not minetest.setting_getbool("enable_damage") then + local pos = player:getpos() + local inv = player:get_inventory() - for _,object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do - local en = object:get_luaentity() - if not object:is_player() and en and en.name == "__builtin:item" then - if inv and - inv:room_for_item("main", ItemStack(en.itemstring)) then - inv:add_item("main", ItemStack(en.itemstring)) - if en.itemstring ~= "" then - minetest.sound_play("item_drop_pickup", { - to_player = player:get_player_name(), - gain = 0.4, - }) - end - en.itemstring = "" - object:remove() - end - end - end + --collection - end - end - end + for _,object in ipairs(minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}, item_drop_settings.radius_collect)) do + if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then + if object:get_luaentity().collect and object:get_luaentity().age > item_drop_settings.age then + if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then + + if object:get_luaentity().itemstring ~= "" then + inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) + minetest.sound_play("item_drop_pickup", { + pos = pos, + max_hear_distance = 100, + gain = 10.0, + }) + object:get_luaentity().itemstring = "" + object:remove() + end + + + end + end + end + end + + + --magnet + for _,object in ipairs(minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}, item_drop_settings.radius_magnet)) do + if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then + if object:get_luaentity().collect and object:get_luaentity().age > item_drop_settings.age then + if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then + + --modified simplemobs api + + local pos1 = pos + local pos2 = object:getpos() + local vec = {x=pos1.x-pos2.x, y=(pos1.y+item_drop_settings.player_collect_height)-pos2.y, z=pos1.z-pos2.z} + + vec.x = pos2.x + (vec.x/3) + vec.y = pos2.y + (vec.y/3) + vec.z = pos2.z + (vec.z/3) + object:moveto(vec) + + + + object:get_luaentity().physical_state = false + object:get_luaentity().object:set_properties({ + physical = false + }) + + --fix eternally falling items + minetest.after(0, function() + object:setacceleration({x=0, y=0, z=0}) + end) + + + --this is a safety to prevent items flying away on laggy servers + if item_drop_settings.collection_safety == true then + if object:get_luaentity().init ~= true then + object:get_luaentity().init = true + minetest.after(1, function(args) + local lua = object:get_luaentity() + if object == nil or lua == nil or lua.itemstring == nil then + return + end + if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then + inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) + if object:get_luaentity().itemstring ~= "" then + minetest.sound_play("item_drop_pickup", { + pos = pos, + max_hear_distance = 100, + gain = 10.0, + }) + end + object:get_luaentity().itemstring = "" + object:remove() + else + object:setvelocity({x=0,y=0,z=0}) + object:get_luaentity().physical_state = true + object:get_luaentity().object:set_properties({ + physical = true + }) + end + end, {player, object}) + end + end + end + end + end + end + end + end end) function minetest.handle_node_drops(pos, drops, digger) @@ -46,7 +126,7 @@ function minetest.handle_node_drops(pos, drops, digger) end if not inv or not inv:contains_item("main", ItemStack(name)) then for i=1,count do - local obj = minetest.add_item(pos, name) + local obj = minetest.env:add_item(pos, name) if obj ~= nil then obj:get_luaentity().collect = true local x = math.random(1, 5) @@ -58,7 +138,7 @@ function minetest.handle_node_drops(pos, drops, digger) z = -z end obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z}) - + obj:get_luaentity().age = 0.6 -- FIXME this doesnt work for deactiveted objects if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj) @@ -71,3 +151,295 @@ function minetest.handle_node_drops(pos, drops, digger) end end +--throw single items by default +function minetest.item_drop(itemstack, dropper, pos) + if dropper and dropper:is_player() then + local v = dropper:get_look_dir() + local p = {x=pos.x, y=pos.y+1.2, z=pos.z} + local cs = 1 + if dropper:get_player_control().sneak then + cs = itemstack:get_count() + end + local item = itemstack:take_item(cs) + local obj = core.add_item(p, item) + if obj then + v.x = v.x*4 + v.y = v.y*4 + 2 + v.z = v.z*4 + obj:setvelocity(v) + obj:get_luaentity().collect = true + return itemstack + end + end +end + +--add food particles +function core.item_eat(hp_change, replace_with_item) + return function(itemstack, user, pointed_thing) -- closure + local pos = user:getpos() + pos.y = pos.y + item_drop_settings.player_collect_height + local itemname = itemstack:get_name() + local texture = minetest.registered_items[itemname].inventory_image + minetest.add_item(pos, drop) + minetest.add_particlespawner({ + amount = 20, + time = 0.1, + minpos = {x=pos.x, y=pos.y, z=pos.z}, + maxpos = {x=pos.x, y=pos.y, z=pos.z}, + minvel = {x=-1, y=1, z=-1}, + maxvel = {x=1, y=2, z=1}, + minacc = {x=0, y=-5, z=0}, + maxacc = {x=0, y=-9, z=0}, + minexptime = 1, + maxexptime = 1, + minsize = 1, + maxsize = 2, + collisiondetection = true, + vertical = false, + texture = texture, + }) + minetest.sound_play("bite_item_drop", { + pos = pos, + max_hear_distance = 100, + gain = 10.0, + }) + return core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing) + end +end + +--modify builtin:item + +local time_to_live = tonumber(core.setting_get("item_entity_ttl")) +if not time_to_live then + time_to_live = 900 +end + +core.register_entity(":__builtin:item", { + initial_properties = { + hp_max = 1, + physical = true, + collide_with_objects = false, + collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3}, + visual = "wielditem", + visual_size = {x = 0.4, y = 0.4}, + textures = {""}, + spritediv = {x = 1, y = 1}, + initial_sprite_basepos = {x = 0, y = 0}, + is_visible = false, + infotext = "", + }, + + itemstring = '', + physical_state = true, + age = 0, + + set_item = function(self, itemstring) + self.itemstring = itemstring + local stack = ItemStack(itemstring) + local count = stack:get_count() + local max_count = stack:get_stack_max() + if count > max_count then + count = max_count + self.itemstring = stack:get_name().." "..max_count + end + local s = 0.2 + 0.1 * (count / max_count) + local c = s + local itemtable = stack:to_table() + local itemname = nil + local description = "" + if itemtable then + itemname = stack:to_table().name + end + local item_texture = nil + local item_type = "" + if core.registered_items[itemname] then + item_texture = core.registered_items[itemname].inventory_image + item_type = core.registered_items[itemname].type + description = core.registered_items[itemname].description + end + local prop = { + is_visible = true, + visual = "wielditem", + textures = {itemname}, + visual_size = {x = s, y = s}, + collisionbox = {-c, -c, -c, c, c, c}, + automatic_rotate = math.pi * 0.5, + infotext = description, + } + self.object:set_properties(prop) + if item_drop_settings.collect_by_default then + self.collect = true + end + if item_drop_settings.random_item_velocity == true then + minetest.after(0, function() + local vel = self.object:getvelocity() + if vel.x == 0 and vel.z == 0 then + local x = math.random(1, 5) + if math.random(1,2) == 1 then + x = -x + end + local z = math.random(1, 5) + if math.random(1,2) == 1 then + z = -z + end + local y = math.random(2,4) + self.object:setvelocity({x=1/x, y=y, z=1/z}) + end + end) + end + + end, + + get_staticdata = function(self) + return core.serialize({ + itemstring = self.itemstring, + always_collect = self.always_collect, + age = self.age, + dropped_by = self.dropped_by, + collect = self.collect + }) + end, + + on_activate = function(self, staticdata, dtime_s) + if string.sub(staticdata, 1, string.len("return")) == "return" then + local data = core.deserialize(staticdata) + if data and type(data) == "table" then + self.itemstring = data.itemstring + self.always_collect = data.always_collect + if data.age then + self.age = data.age + dtime_s + else + self.age = dtime_s + end + --remember collection data + if data.collect then + self.collect = data.collect + end + self.dropped_by = data.dropped_by + end + else + self.itemstring = staticdata + end + self.object:set_armor_groups({immortal = 1}) + self.object:setvelocity({x = 0, y = 2, z = 0}) + self.object:setacceleration({x = 0, y = -10, z = 0}) + self:set_item(self.itemstring) + end, + + try_merge_with = function(self, own_stack, object, obj) + local stack = ItemStack(obj.itemstring) + if own_stack:get_name() == stack:get_name() and stack:get_free_space() > 0 then + local overflow = false + local count = stack:get_count() + own_stack:get_count() + local max_count = stack:get_stack_max() + if count > max_count then + overflow = true + count = count - max_count + else + self.itemstring = '' + end + local pos = object:getpos() + pos.y = pos.y + (count - stack:get_count()) / max_count * 0.15 + object:moveto(pos, false) + local s, c + local max_count = stack:get_stack_max() + local name = stack:get_name() + if not overflow then + obj.itemstring = name .. " " .. count + s = 0.2 + 0.1 * (count / max_count) + c = s + object:set_properties({ + visual_size = {x = s, y = s}, + collisionbox = {-c, -c, -c, c, c, c} + }) + self.object:remove() + -- merging succeeded + return true + else + s = 0.4 + c = 0.3 + object:set_properties({ + visual_size = {x = s, y = s}, + collisionbox = {-c, -c, -c, c, c, c} + }) + obj.itemstring = name .. " " .. max_count + s = 0.2 + 0.1 * (count / max_count) + c = s + self.object:set_properties({ + visual_size = {x = s, y = s}, + collisionbox = {-c, -c, -c, c, c, c} + }) + self.itemstring = name .. " " .. count + end + end + -- merging didn't succeed + return false + end, + + on_step = function(self, dtime) + self.age = self.age + dtime + if time_to_live > 0 and self.age > time_to_live then + self.itemstring = '' + self.object:remove() + return + end + local p = self.object:getpos() + p.y = p.y - 0.5 + local node = core.get_node_or_nil(p) + local in_unloaded = (node == nil) + if in_unloaded then + -- Don't infinetly fall into unloaded map + self.object:setvelocity({x = 0, y = 0, z = 0}) + self.object:setacceleration({x = 0, y = 0, z = 0}) + self.physical_state = false + self.object:set_properties({physical = false}) + return + end + local nn = node.name + -- If node is not registered or node is walkably solid and resting on nodebox + local v = self.object:getvelocity() + if not core.registered_nodes[nn] or core.registered_nodes[nn].walkable and v.y == 0 then + if self.physical_state then + local own_stack = ItemStack(self.object:get_luaentity().itemstring) + -- Merge with close entities of the same item + for _, object in ipairs(core.get_objects_inside_radius(p, 0.8)) do + local obj = object:get_luaentity() + if obj and obj.name == "__builtin:item" + and obj.physical_state == false then + if self:try_merge_with(own_stack, object, obj) then + return + end + end + end + self.object:setvelocity({x = 0, y = 0, z = 0}) + self.object:setacceleration({x = 0, y = 0, z = 0}) + self.physical_state = false + self.object:set_properties({physical = false}) + end + else + if not self.physical_state then + self.object:setvelocity({x = 0, y = 0, z = 0}) + self.object:setacceleration({x = 0, y = -10, z = 0}) + self.physical_state = true + self.object:set_properties({physical = true}) + end + end + end, + + on_punch = function(self, hitter) + local inv = hitter:get_inventory() + if inv and self.itemstring ~= '' then + local left = inv:add_item("main", self.itemstring) + if left and not left:is_empty() then + self.itemstring = left:to_string() + return + end + end + self.itemstring = '' + self.object:remove() + end, +}) + +if minetest.setting_get("log_mods") then + minetest.log("action", "item drop reloaded loaded") +end