From 3e0ac2127be21a9af17fb58ee4d6e7a154802099 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Thu, 16 Feb 2017 18:26:38 +0100 Subject: [PATCH] Make items flow on water and burst in lava again --- mods/ENTITIES/mcl_item_entity/init.lua | 63 ++++++++++++++++++++++++++ 1 file changed, 63 insertions(+) diff --git a/mods/ENTITIES/mcl_item_entity/init.lua b/mods/ENTITIES/mcl_item_entity/init.lua index 02311c8d1..1d8d31685 100644 --- a/mods/ENTITIES/mcl_item_entity/init.lua +++ b/mods/ENTITIES/mcl_item_entity/init.lua @@ -361,9 +361,72 @@ core.register_entity(":__builtin:item", { self.object:set_properties({physical = false}) return end + + -- Destroy item in lava and other igniters local nn = node.name + if (minetest.registered_nodes[nn] and minetest.registered_nodes[nn].damage_per_second > 0) or nn == "maptools:igniter" then + minetest.sound_play("builtin_item_lava", {pos = self.object:getpos(), gain = 0.5}) + self.object:remove() + return + end + + -- Move item around on flowing liquids + if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].liquidtype == "flowing" then + local get_flowing_dir = function(self) + local pos = self.object:getpos() + local param2 = minetest.get_node(pos).param2 + for i,d in ipairs({-1, 1, -1, 1}) do + if i<3 then + pos.x = pos.x+d + else + pos.z = pos.z+d + end + + local name = minetest.get_node(pos).name + local par2 = minetest.get_node(pos).param2 + if name == "mcl_core:water_flowing" and par2 < param2 then + return pos + end + + if i<3 then + pos.x = pos.x-d + else + pos.z = pos.z-d + end + end + end + + local vec = get_flowing_dir(self) + if vec then + local v = self.object:getvelocity() + -- Minecraft Wiki: Flowing speed is "about 1.39 meters per second" + local f = 1.39 + if vec and vec.x-p.x > 0 then + self.object:setacceleration({x = 0, y = 0, z = 0}) + self.object:setvelocity({x = f, y = -0.22, z = 0}) + elseif vec and vec.x-p.x < 0 then + self.object:setacceleration({x = 0, y = 0, z = 0}) + self.object:setvelocity({x = -f, y = -0.22, z = 0}) + elseif vec and vec.z-p.z > 0 then + self.object:setacceleration({x = 0, y = 0, z = 0}) + self.object:setvelocity({x = 0, y = -0.22, z = f}) + elseif vec and vec.z-p.z < 0 then + self.object:setacceleration({x = 0, y = 0, z = 0}) + self.object:setvelocity({x = 0, y = -0.22, z = -f}) + end + + self.object:setacceleration({x = 0, y = -10, z = 0}) + self.physical_state = true + self.object:set_properties({ + physical = true + }) + return + end + end + -- If node is not registered or node is walkably solid and resting on nodebox local v = self.object:getvelocity() + if not core.registered_nodes[nn] or core.registered_nodes[nn].walkable and v.y == 0 then if self.physical_state then local own_stack = ItemStack(self.object:get_luaentity().itemstring)