diff --git a/mods/ITEMS/mcl_doors/alias.lua b/mods/ITEMS/mcl_doors/alias.lua new file mode 100644 index 000000000..e0203804d --- /dev/null +++ b/mods/ITEMS/mcl_doors/alias.lua @@ -0,0 +1,23 @@ +-- Register aliases +local doornames = { + ["door"] = "wooden_door", + ["door_jungle"] = "jungle_door", + ["door_spruce"] = "spruce_door", + ["door_dark_oak"] = "dark_oak_door", + ["door_birch"] = "birch_door", + ["door_acacia"] = "acacia_door", + ["door_iron"] = "iron_door", +} + +for oldname, newname in pairs(doornames) do + minetest.register_alias("doors:"..oldname, "mcl_doors:"..newname) + minetest.register_alias("doors:"..oldname.."_t_1", "mcl_doors:"..newname.."_t_1") + minetest.register_alias("doors:"..oldname.."_b_1", "mcl_doors:"..newname.."_b_1") + minetest.register_alias("doors:"..oldname.."_t_2", "mcl_doors:"..newname.."_t_2") + minetest.register_alias("doors:"..oldname.."_b_2", "mcl_doors:"..newname.."_b_2") +end + +minetest.register_alias("doors:trapdoor", "mcl_doors:trapdoor") +minetest.register_alias("doors:trapdoor_open", "mcl_doors:trapdoor_open") +minetest.register_alias("doors:iron_trapdoor", "mcl_doors:iron_trapdoor") +minetest.register_alias("doors:iron_trapdoor_open", "mcl_doors:iron_trapdoor_open") diff --git a/mods/ITEMS/mcl_doors/api_doors.lua b/mods/ITEMS/mcl_doors/api_doors.lua new file mode 100644 index 000000000..9b217a2ac --- /dev/null +++ b/mods/ITEMS/mcl_doors/api_doors.lua @@ -0,0 +1,379 @@ +-- Registers a door +-- name: The name of the door +-- def: a table with the folowing fields: +-- description +-- inventory_image +-- groups +-- tiles_bottom: the tiles of the bottom part of the door {front, side} +-- tiles_top: the tiles of the bottom part of the door {front, side} +-- If the following fields are not defined the default values are used +-- node_box_bottom +-- node_box_top +-- selection_box_bottom +-- selection_box_top +-- only_placer_can_open: if true only the player who placed the door can +-- open it +-- only_redstone_can_open: if true, the door can only be opened by redstone, +-- not by rightclicking it + +function mcl_doors:register_door(name, def) + def.groups.not_in_creative_inventory = 1 + def.groups.dig_by_piston = 1 + def.groups.door = 1 + + if not def.sound_open then + def.sound_open = "doors_door_open" + end + if not def.sound_close then + def.sound_close = "doors_door_close" + end + + local box = {{-8/16, -8/16, -8/16, 8/16, 8/16, -5/16}} + + if not def.node_box_bottom then + def.node_box_bottom = box + end + if not def.node_box_top then + def.node_box_top = box + end + if not def.selection_box_bottom then + def.selection_box_bottom= box + end + if not def.selection_box_top then + def.selection_box_top = box + end + + local longdesc, usagehelp + longdesc = def._doc_items_longdesc + if not longdesc then + if def.only_redstone_can_open then + longdesc = "This door is a 2-block high barrier which can be opened or closed by hand or by redstone power." + else + longdesc = "This door is a 2-block high barrier which can only be opened by redstone power, not by hand." + end + end + usagehelp = def._doc_items_usagehelp + if not usagehelp then + if def.only_redstone_can_open then + usagehelp = "To open or close this door, send a redstone signal to its bottom half." + else + usagehelp = "To open or close this door, rightclick it or send a redstone signal to its bottom half." + end + end + + minetest.register_craftitem(name, { + description = def.description, + _doc_items_longdesc = def._doc_items_longdesc, + _doc_items_usagehelp = def._doc_items_usagehelp, + inventory_image = def.inventory_image, + stack_max = 64, + groups = { mesecon_conductor_craftable = 1 }, + on_place = function(itemstack, placer, pointed_thing) + if not pointed_thing.type == "node" or not placer or not placer:is_player() then + return itemstack + end + local pn = placer:get_player_name() + if minetest.is_protected(pointed_thing.above, pn) and minetest.is_protected(pointed_thing.under, pn) then + return itemstack + end + local ptu = pointed_thing.under + local nu = minetest.get_node(ptu) + -- Pointed thing's rightclick action takes precedence, unless player holds down the sneak key + if minetest.registered_nodes[nu.name].on_rightclick and not placer:get_player_control().sneak then + return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack) + end + + local pt + if minetest.registered_nodes[minetest.get_node(ptu).name].buildable_to then + pt = pointed_thing.under + else + pt = pointed_thing.above + end + local pt2 = {x=pt.x, y=pt.y, z=pt.z} + pt2.y = pt2.y+1 + if + (not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to) or + (not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to) + then + return itemstack + end + + local p2 = minetest.dir_to_facedir(placer:get_look_dir()) + local pt3 = {x=pt.x, y=pt.y, z=pt.z} + if p2 == 0 then + pt3.x = pt3.x-1 + elseif p2 == 1 then + pt3.z = pt3.z+1 + elseif p2 == 2 then + pt3.x = pt3.x+1 + elseif p2 == 3 then + pt3.z = pt3.z-1 + end + if not string.find(minetest.get_node(pt3).name, name.."_b_") then + minetest.set_node(pt, {name=name.."_b_1", param2=p2}) + minetest.set_node(pt2, {name=name.."_t_1", param2=p2}) + else + minetest.set_node(pt, {name=name.."_b_2", param2=p2}) + minetest.set_node(pt2, {name=name.."_t_2", param2=p2}) + end + if def.sounds and def.sounds.place then + minetest.sound_play(def.sounds.place, {pos=pt}) + end + + if def.only_placer_can_open then + local meta = minetest.get_meta(pt) + meta:set_string("doors_owner", "") + meta = minetest.get_meta(pt2) + meta:set_string("doors_owner", "") + end + + -- Save open state. 1 = open. 0 = closed + local meta = minetest.get_meta(pt) + meta:set_int("is_open", 0) + meta = minetest.get_meta(pt2) + meta:set_int("is_open", 0) + + if not minetest.setting_getbool("creative_mode") then + itemstack:take_item() + end + return itemstack + end, + }) + + local tt = def.tiles_top + local tb = def.tiles_bottom + + local function on_open_close(pos, dir, check_name, replace, replace_dir, params) + local meta1 = minetest.get_meta(pos) + pos.y = pos.y+dir + local meta2 = minetest.get_meta(pos) + if not minetest.get_node(pos).name == check_name then + return + end + local p2 = minetest.get_node(pos).param2 + local np2 = params[p2+1] + + local metatable = minetest.get_meta(pos):to_table() + minetest.set_node(pos, {name=replace_dir, param2=np2}) + minetest.get_meta(pos):from_table(metatable) + + pos.y = pos.y-dir + metatable = minetest.get_meta(pos):to_table() + minetest.set_node(pos, {name=replace, param2=np2}) + minetest.get_meta(pos):from_table(metatable) + + local door_switching_sound + if meta1:get_int("is_open") == 1 then + door_switching_sound = def.sound_close + meta1:set_int("is_open", 0) + meta2:set_int("is_open", 0) + else + door_switching_sound = def.sound_open + meta1:set_int("is_open", 1) + meta2:set_int("is_open", 1) + end + minetest.sound_play(door_switching_sound, {pos = pos, gain = 0.5, max_hear_distance = 16}) + end + + local function on_mesecons_signal_open (pos, node) + on_open_close(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) + end + + local function on_mesecons_signal_close (pos, node) + on_open_close(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) + end + + local function check_player_priv(pos, player) + if not def.only_placer_can_open then + return true + end + local meta = minetest.get_meta(pos) + local pn = player:get_player_name() + return meta:get_string("doors_owner") == pn + end + + local on_rightclick + -- Disable on_rightclick if this is a redstone-only door + if not def.only_redstone_can_open then + on_rightclick = function(pos, node, clicker) + if check_player_priv(pos, clicker) then + on_open_close(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) + end + end + end + + minetest.register_node(name.."_b_1", { + tiles = {tt[2].."^[transformFY", tt[2], tb[2].."^[transformFX", tb[2], tb[1], tb[1].."^[transformFX"}, + paramtype = "light", + paramtype2 = "facedir", + sunlight_propagates = true, + is_ground_content = false, + drop = name, + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = def.node_box_bottom + }, + selection_box = { + type = "fixed", + fixed = def.selection_box_bottom + }, + groups = def.groups, + _mcl_hardness = def._mcl_hardness, + sounds = def.sounds, + + after_destruct = function(bottom, oldnode) + local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z } + if minetest.get_node(bottom).name == "air" and minetest.get_node(top).name == name.."_t_1" then + minetest.remove_node(top) + end + end, + + on_rightclick = on_rightclick, + + mesecons = { effector = { + action_on = on_mesecons_signal_open + }}, + + can_dig = check_player_priv, + }) + + if def.only_redstone_can_open then + on_rightclick = nil + else + on_rightclick = function(pos, node, clicker) + if check_player_priv(pos, clicker) then + on_open_close(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0}) + end + end + end + + minetest.register_node(name.."_t_1", { + tiles = {tt[2].."^[transformFY", tt[2], tt[2].."^[transformFX", tt[2], tt[1], tt[1].."^[transformFX"}, + paramtype = "light", + paramtype2 = "facedir", + sunlight_propagates = true, + is_ground_content = false, + drop = "", + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = def.node_box_top + }, + selection_box = { + type = "fixed", + fixed = def.selection_box_top + }, + groups = def.groups, + _mcl_hardness = def._mcl_hardness, + sounds = def.sounds, + + after_destruct = function(top, oldnode) + local bottom = { x = top.x, y = top.y - 1, z = top.z } + if minetest.get_node(top).name == "air" and minetest.get_node(bottom).name == name.."_b_1" and oldnode.name == name.."_t_1" then + minetest.dig_node(bottom) + end + end, + + on_rightclick = on_rightclick, + + can_dig = check_player_priv, + }) + + if def.only_redstone_can_open then + on_rightclick = nil + else + on_rightclick = function(pos, node, clicker) + if check_player_priv(pos, clicker) then + on_open_close(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) + end + end + end + + minetest.register_node(name.."_b_2", { + tiles = {tt[2].."^[transformFY", tt[2], tb[2].."^[transformFX", tb[2], tb[1].."^[transformFX", tb[1]}, + paramtype = "light", + paramtype2 = "facedir", + sunlight_propagates = true, + is_ground_content = false, + drop = name, + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = def.node_box_bottom + }, + selection_box = { + type = "fixed", + fixed = def.selection_box_bottom + }, + groups = def.groups, + _mcl_hardness = def._mcl_hardness, + sounds = def.sounds, + + after_destruct = function(bottom, oldnode) + local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z } + if minetest.get_node(bottom).name == "air" and minetest.get_node(top).name == name.."_t_2" then + minetest.remove_node(top) + end + end, + + on_rightclick = on_rightclick, + + mesecons = { effector = { + action_on = on_mesecons_signal_close + }}, + + can_dig = check_player_priv, + }) + + if def.only_redstone_can_open then + on_rightclick = nil + else + on_rightclick = function(pos, node, clicker) + if check_player_priv(pos, clicker) then + on_open_close(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2}) + end + end + end + + minetest.register_node(name.."_t_2", { + tiles = {tt[2].."^[transformFY", tt[2], tt[2].."^[transformFX", tt[2], tt[1].."^[transformFX", tt[1]}, + paramtype = "light", + paramtype2 = "facedir", + sunlight_propagates = true, + is_ground_content = false, + drop = "", + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = def.node_box_top + }, + selection_box = { + type = "fixed", + fixed = def.selection_box_top + }, + groups = def.groups, + _mcl_hardness = def._mcl_hardness, + sounds = def.sounds, + + after_destruct = function(top, oldnode) + local bottom = { x = top.x, y = top.y - 1, z = top.z } + if minetest.get_node(top).name == "air" and minetest.get_node(bottom).name == name.."_b_2" and oldnode.name == name.."_t_2" then + minetest.dig_node(bottom) + end + end, + + on_rightclick = on_rightclick, + + can_dig = check_player_priv, + }) + + -- Add entry aliases for the Help + if minetest.get_modpath("doc") then + doc.add_entry_alias("craftitems", name, "nodes", name.."_b_1") + doc.add_entry_alias("craftitems", name, "nodes", name.."_b_2") + doc.add_entry_alias("craftitems", name, "nodes", name.."_t_1") + doc.add_entry_alias("craftitems", name, "nodes", name.."_t_2") + end + +end diff --git a/mods/ITEMS/mcl_doors/api_trapdoors.lua b/mods/ITEMS/mcl_doors/api_trapdoors.lua new file mode 100644 index 000000000..14a34aa5e --- /dev/null +++ b/mods/ITEMS/mcl_doors/api_trapdoors.lua @@ -0,0 +1,149 @@ +---- Trapdoor ---- + +function mcl_doors:register_trapdoor(name, def) + local function update_door(pos, node) + minetest.set_node(pos, node) + end + + if def.groups == nil then + def.groups = {} + end + def.groups.door = 2 + + if not def.sound_open then + def.sound_open = "doors_door_open" + end + if not def.sound_close then + def.sound_close = "doors_door_close" + end + + local function punch(pos) + local meta = minetest.get_meta(pos) + local state = meta:get_int("state") + local me = minetest.get_node(pos) + local tmp_node + local tmp_node2 + local oben = {x=pos.x, y=pos.y+1, z=pos.z} + if state == 1 then + state = 0 + minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 16}) + tmp_node = {name=name, param1=me.param1, param2=me.param2} + else + state = 1 + minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 16}) + tmp_node = {name=name.."_open", param1=me.param1, param2=me.param2} + end + update_door(pos, tmp_node) + meta:set_int("state", state) + end + + local on_rightclick + if not def.only_redstone_can_open then + on_rightclick = function(pos, node, clicker) + punch(pos) + end + end + + -- Default help texts + local longdesc, usagehelp + longdesc = def._doc_items_longdesc + if not longdesc then + if def.only_redstone_can_open then + longdesc = "Trapdoors are floor covers which can be opened or closed. This trapdoor can only be opened or closed by redstone power." + else + longdesc = "Trapdoors are floor covers which can be opened or closed. This trapdoor can only be opened by hand and by redstone power." + end + end + usagehelp = def._doc_items_usagehelp + if not usagehelp and not def.only_redstone_can_open then + usagehelp = "To open or close this door, rightclick it or send a redstone signal to it." + end + + minetest.register_node(name, { + description = def.description, + _doc_items_longdesc = longdesc, + _doc_items_usagehelp = usagehelp, + drawtype = "nodebox", + tiles = def.tiles, + inventory_image = def.inventory_image, + wield_image = def.wield_image, + is_ground_content = false, + paramtype = "light", + stack_max = 64, + paramtype2 = "facedir", + sunlight_propagates = true, + groups = def.groups, + _mcl_hardness = def._mcl_hardness, + sounds = def.sounds, + node_box = { + type = "fixed", + fixed = { + {-8/16, -8/16, -8/16, 8/16, -5/16, 8/16},}, + }, + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_int("state", 0) + end, + mesecons = {effector = { + action_on = (function(pos, node) + punch(pos) + end), + }}, + on_place = function(itemstack, placer, pointed_thing) + local p0 = pointed_thing.under + local p1 = pointed_thing.above + local param2 = 0 + + local placer_pos = placer:getpos() + if placer_pos then + param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos)) + end + + local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing) + local fpos = finepos.y % 1 + + + local origname = itemstack:get_name() + if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5) + or (fpos < -0.5 and fpos > -0.999999999) then + param2 = param2 + 20 + if param2 == 21 then + param2 = 23 + elseif param2 == 23 then + param2 = 21 + end + end + return minetest.item_place(itemstack, placer, pointed_thing, param2) + end, + on_rightclick = on_rightclick, + }) + + minetest.register_node(name.."_open", { + drawtype = "nodebox", + tiles = def.tiles, + is_ground_content = false, + paramtype = "light", + paramtype2 = "facedir", + sunlight_propagates = true, + pointable = true, + groups = def.groups, + _mcl_hardness = def._mcl_hardness, + sounds = def.sounds, + drop = name, + node_box = { + type = "fixed", + fixed = {-0.5, -0.5, 5/16, 0.5, 0.5, 0.5} + }, + on_rightclick = on_rightclick, + mesecons = {effector = { + action_on = (function(pos, node) + punch(pos) + end), + }}, + }) + + if minetest.get_modpath("doc") then + doc.add_entry_alias("nodes", name, "nodes", name.."_open") + end + +end diff --git a/mods/ITEMS/mcl_doors/crafting.lua b/mods/ITEMS/mcl_doors/crafting.lua new file mode 100644 index 000000000..94a4040cb --- /dev/null +++ b/mods/ITEMS/mcl_doors/crafting.lua @@ -0,0 +1,60 @@ +-- Trapdoor crafting + +minetest.register_craft({ + output = 'mcl_doors:trapdoor 2', + recipe = { + {'group:wood', 'group:wood', 'group:wood'}, + {'group:wood', 'group:wood', 'group:wood'}, + } +}) + + +minetest.register_craft({ + output = 'mcl_doors:iron_trapdoor', + recipe = { + {'mcl_core:iron_ingot', 'mcl_core:iron_ingot'}, + {'mcl_core:iron_ingot', 'mcl_core:iron_ingot'}, + } +}) + +-- Note: Door crafting is already done by door registration function + + +-- Fuel + +minetest.register_craft({ + type = "fuel", + recipe = "mcl_doors:wooden_door", + burntime = 10, +}) +minetest.register_craft({ + type = "fuel", + recipe = "mcl_doors:jungle_door", + burntime = 10, +}) +minetest.register_craft({ + type = "fuel", + recipe = "mcl_doors:dark_oak_door", + burntime = 10, +}) +minetest.register_craft({ + type = "fuel", + recipe = "mcl_doors:birch_door", + burntime = 10, +}) +minetest.register_craft({ + type = "fuel", + recipe = "mcl_doors:acacia_door", + burntime = 10, +}) +minetest.register_craft({ + type = "fuel", + recipe = "mcl_doors:spruce_door", + burntime = 10, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "mcl_doors:trapdoor", + burntime = 15, +}) \ No newline at end of file diff --git a/mods/ITEMS/mcl_doors/init.lua b/mods/ITEMS/mcl_doors/init.lua index 7c5c30667..b77ce085b 100644 --- a/mods/ITEMS/mcl_doors/init.lua +++ b/mods/ITEMS/mcl_doors/init.lua @@ -1,799 +1,15 @@ local init = os.clock() mcl_doors = {} --- Registers a door --- name: The name of the door --- def: a table with the folowing fields: --- description --- inventory_image --- groups --- tiles_bottom: the tiles of the bottom part of the door {front, side} --- tiles_top: the tiles of the bottom part of the door {front, side} --- If the following fields are not defined the default values are used --- node_box_bottom --- node_box_top --- selection_box_bottom --- selection_box_top --- only_placer_can_open: if true only the player who placed the door can --- open it --- only_redstone_can_open: if true, the door can only be opened by redstone, --- not by rightclicking it - -function mcl_doors:register_door(name, def) - def.groups.not_in_creative_inventory = 1 - def.groups.dig_by_piston = 1 - def.groups.door = 1 - - if not def.sound_open then - def.sound_open = "doors_door_open" - end - if not def.sound_close then - def.sound_close = "doors_door_close" - end - - local box = {{-8/16, -8/16, -8/16, 8/16, 8/16, -5/16}} - - if not def.node_box_bottom then - def.node_box_bottom = box - end - if not def.node_box_top then - def.node_box_top = box - end - if not def.selection_box_bottom then - def.selection_box_bottom= box - end - if not def.selection_box_top then - def.selection_box_top = box - end - - local longdesc, usagehelp - longdesc = def._doc_items_longdesc - if not longdesc then - if def.only_redstone_can_open then - longdesc = "This door is a 2-block high barrier which can be opened or closed by hand or by redstone power." - else - longdesc = "This door is a 2-block high barrier which can only be opened by redstone power, not by hand." - end - end - usagehelp = def._doc_items_usagehelp - if not usagehelp then - if def.only_redstone_can_open then - usagehelp = "To open or close this door, send a redstone signal to its bottom half." - else - usagehelp = "To open or close this door, rightclick it or send a redstone signal to its bottom half." - end - end - - minetest.register_craftitem(name, { - description = def.description, - _doc_items_longdesc = def._doc_items_longdesc, - _doc_items_usagehelp = def._doc_items_usagehelp, - inventory_image = def.inventory_image, - stack_max = 64, - groups = { mesecon_conductor_craftable = 1 }, - on_place = function(itemstack, placer, pointed_thing) - if not pointed_thing.type == "node" or not placer or not placer:is_player() then - return itemstack - end - local pn = placer:get_player_name() - if minetest.is_protected(pointed_thing.above, pn) and minetest.is_protected(pointed_thing.under, pn) then - return itemstack - end - local ptu = pointed_thing.under - local nu = minetest.get_node(ptu) - -- Pointed thing's rightclick action takes precedence, unless player holds down the sneak key - if minetest.registered_nodes[nu.name].on_rightclick and not placer:get_player_control().sneak then - return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack) - end - - local pt - if minetest.registered_nodes[minetest.get_node(ptu).name].buildable_to then - pt = pointed_thing.under - else - pt = pointed_thing.above - end - local pt2 = {x=pt.x, y=pt.y, z=pt.z} - pt2.y = pt2.y+1 - if - (not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to) or - (not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to) - then - return itemstack - end - - local p2 = minetest.dir_to_facedir(placer:get_look_dir()) - local pt3 = {x=pt.x, y=pt.y, z=pt.z} - if p2 == 0 then - pt3.x = pt3.x-1 - elseif p2 == 1 then - pt3.z = pt3.z+1 - elseif p2 == 2 then - pt3.x = pt3.x+1 - elseif p2 == 3 then - pt3.z = pt3.z-1 - end - if not string.find(minetest.get_node(pt3).name, name.."_b_") then - minetest.set_node(pt, {name=name.."_b_1", param2=p2}) - minetest.set_node(pt2, {name=name.."_t_1", param2=p2}) - else - minetest.set_node(pt, {name=name.."_b_2", param2=p2}) - minetest.set_node(pt2, {name=name.."_t_2", param2=p2}) - end - if def.sounds and def.sounds.place then - minetest.sound_play(def.sounds.place, {pos=pt}) - end - - if def.only_placer_can_open then - local meta = minetest.get_meta(pt) - meta:set_string("doors_owner", "") - meta = minetest.get_meta(pt2) - meta:set_string("doors_owner", "") - end - - -- Save open state. 1 = open. 0 = closed - local meta = minetest.get_meta(pt) - meta:set_int("is_open", 0) - meta = minetest.get_meta(pt2) - meta:set_int("is_open", 0) - - if not minetest.setting_getbool("creative_mode") then - itemstack:take_item() - end - return itemstack - end, - }) - - local tt = def.tiles_top - local tb = def.tiles_bottom - - local function on_open_close(pos, dir, check_name, replace, replace_dir, params) - local meta1 = minetest.get_meta(pos) - pos.y = pos.y+dir - local meta2 = minetest.get_meta(pos) - if not minetest.get_node(pos).name == check_name then - return - end - local p2 = minetest.get_node(pos).param2 - local np2 = params[p2+1] - - local metatable = minetest.get_meta(pos):to_table() - minetest.set_node(pos, {name=replace_dir, param2=np2}) - minetest.get_meta(pos):from_table(metatable) - - pos.y = pos.y-dir - metatable = minetest.get_meta(pos):to_table() - minetest.set_node(pos, {name=replace, param2=np2}) - minetest.get_meta(pos):from_table(metatable) - - local door_switching_sound - if meta1:get_int("is_open") == 1 then - door_switching_sound = def.sound_close - meta1:set_int("is_open", 0) - meta2:set_int("is_open", 0) - else - door_switching_sound = def.sound_open - meta1:set_int("is_open", 1) - meta2:set_int("is_open", 1) - end - minetest.sound_play(door_switching_sound, {pos = pos, gain = 0.5, max_hear_distance = 16}) - end - - local function on_mesecons_signal_open (pos, node) - on_open_close(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) - end - - local function on_mesecons_signal_close (pos, node) - on_open_close(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) - end - - local function check_player_priv(pos, player) - if not def.only_placer_can_open then - return true - end - local meta = minetest.get_meta(pos) - local pn = player:get_player_name() - return meta:get_string("doors_owner") == pn - end - - local on_rightclick - -- Disable on_rightclick if this is a redstone-only door - if not def.only_redstone_can_open then - on_rightclick = function(pos, node, clicker) - if check_player_priv(pos, clicker) then - on_open_close(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) - end - end - end - - minetest.register_node(name.."_b_1", { - tiles = {tt[2].."^[transformFY", tt[2], tb[2].."^[transformFX", tb[2], tb[1], tb[1].."^[transformFX"}, - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - is_ground_content = false, - drop = name, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = def.node_box_bottom - }, - selection_box = { - type = "fixed", - fixed = def.selection_box_bottom - }, - groups = def.groups, - _mcl_hardness = def._mcl_hardness, - sounds = def.sounds, - - after_destruct = function(bottom, oldnode) - local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z } - if minetest.get_node(bottom).name == "air" and minetest.get_node(top).name == name.."_t_1" then - minetest.remove_node(top) - end - end, - - on_rightclick = on_rightclick, - - mesecons = { effector = { - action_on = on_mesecons_signal_open - }}, - - can_dig = check_player_priv, - }) - - if def.only_redstone_can_open then - on_rightclick = nil - else - on_rightclick = function(pos, node, clicker) - if check_player_priv(pos, clicker) then - on_open_close(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0}) - end - end - end - - minetest.register_node(name.."_t_1", { - tiles = {tt[2].."^[transformFY", tt[2], tt[2].."^[transformFX", tt[2], tt[1], tt[1].."^[transformFX"}, - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - is_ground_content = false, - drop = "", - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = def.node_box_top - }, - selection_box = { - type = "fixed", - fixed = def.selection_box_top - }, - groups = def.groups, - _mcl_hardness = def._mcl_hardness, - sounds = def.sounds, - - after_destruct = function(top, oldnode) - local bottom = { x = top.x, y = top.y - 1, z = top.z } - if minetest.get_node(top).name == "air" and minetest.get_node(bottom).name == name.."_b_1" and oldnode.name == name.."_t_1" then - minetest.dig_node(bottom) - end - end, - - on_rightclick = on_rightclick, - - can_dig = check_player_priv, - }) - - if def.only_redstone_can_open then - on_rightclick = nil - else - on_rightclick = function(pos, node, clicker) - if check_player_priv(pos, clicker) then - on_open_close(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) - end - end - end - - minetest.register_node(name.."_b_2", { - tiles = {tt[2].."^[transformFY", tt[2], tb[2].."^[transformFX", tb[2], tb[1].."^[transformFX", tb[1]}, - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - is_ground_content = false, - drop = name, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = def.node_box_bottom - }, - selection_box = { - type = "fixed", - fixed = def.selection_box_bottom - }, - groups = def.groups, - _mcl_hardness = def._mcl_hardness, - sounds = def.sounds, - - after_destruct = function(bottom, oldnode) - local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z } - if minetest.get_node(bottom).name == "air" and minetest.get_node(top).name == name.."_t_2" then - minetest.remove_node(top) - end - end, - - on_rightclick = on_rightclick, - - mesecons = { effector = { - action_on = on_mesecons_signal_close - }}, - - can_dig = check_player_priv, - }) - - if def.only_redstone_can_open then - on_rightclick = nil - else - on_rightclick = function(pos, node, clicker) - if check_player_priv(pos, clicker) then - on_open_close(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2}) - end - end - end - - minetest.register_node(name.."_t_2", { - tiles = {tt[2].."^[transformFY", tt[2], tt[2].."^[transformFX", tt[2], tt[1].."^[transformFX", tt[1]}, - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - is_ground_content = false, - drop = "", - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = def.node_box_top - }, - selection_box = { - type = "fixed", - fixed = def.selection_box_top - }, - groups = def.groups, - _mcl_hardness = def._mcl_hardness, - sounds = def.sounds, - - after_destruct = function(top, oldnode) - local bottom = { x = top.x, y = top.y - 1, z = top.z } - if minetest.get_node(top).name == "air" and minetest.get_node(bottom).name == name.."_b_2" and oldnode.name == name.."_t_2" then - minetest.dig_node(bottom) - end - end, - - on_rightclick = on_rightclick, - - can_dig = check_player_priv, - }) - - -- Add entry aliases for the Help - if minetest.get_modpath("doc") then - doc.add_entry_alias("craftitems", name, "nodes", name.."_b_1") - doc.add_entry_alias("craftitems", name, "nodes", name.."_b_2") - doc.add_entry_alias("craftitems", name, "nodes", name.."_t_1") - doc.add_entry_alias("craftitems", name, "nodes", name.."_t_2") - end - -end - -local wood_longdesc = "Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal." -local wood_usagehelp = "To open or close a wooden door, rightclick it or supply its lower half with a redstone signal." - ---- Normal Door --- -mcl_doors:register_door("mcl_doors:wooden_door", { - description = "Oak Door", - _doc_items_longdesc = wood_longdesc, - _doc_items_usagehelp = wood_usagehelp, - inventory_image = "door_wood.png", - groups = {handy=1,axey=1, material_wood=1}, - _mcl_hardness = 3, - tiles_bottom = {"door_wood_b.png", "door_wood_b.png"}, - tiles_top = {"door_wood_a.png", "door_wood_a.png"}, - sounds = mcl_sounds.node_sound_wood_defaults(), -}) - -minetest.register_craft({ - output = "mcl_doors:wooden_door 3", - recipe = { - {"mcl_core:wood", "mcl_core:wood"}, - {"mcl_core:wood", "mcl_core:wood"}, - {"mcl_core:wood", "mcl_core:wood"} - } -}) - ---- Accacia Door -- -mcl_doors:register_door("mcl_doors:acacia_door", { - description = "Acacia Door", - _doc_items_longdesc = wood_longdesc, - _doc_items_usagehelp = wood_usagehelp, - inventory_image = "door_acacia.png", - groups = {handy=1,axey=1, material_wood=1}, - _mcl_hardness = 3, - tiles_bottom = {"door_acacia_b.png", "door_acacia_b.png"}, - tiles_top = {"door_acacia_a.png", "door_acacia_a.png"}, - sounds = mcl_sounds.node_sound_wood_defaults(), -}) - -minetest.register_craft({ - output = "mcl_doors:acacia_door 3", - recipe = { - {"mcl_core:acaciawood", "mcl_core:acaciawood"}, - {"mcl_core:acaciawood", "mcl_core:acaciawood"}, - {"mcl_core:acaciawood", "mcl_core:acaciawood"} - } -}) - ---- birch Door -- -mcl_doors:register_door("mcl_doors:birch_door", { - description = "Birch Door", - _doc_items_longdesc = wood_longdesc, - _doc_items_usagehelp = wood_usagehelp, - inventory_image = "door_birch.png", - groups = {handy=1,axey=1, material_wood=1}, - _mcl_hardness = 3, - tiles_bottom = {"door_birch_b.png", "door_birch_b.png"}, - tiles_top = {"door_birch_a.png", "door_birch_a.png"}, - sounds = mcl_sounds.node_sound_wood_defaults(), -}) - -minetest.register_craft({ - output = "mcl_doors:birch_door 3", - recipe = { - {"mcl_core:birchwood", "mcl_core:birchwood"}, - {"mcl_core:birchwood", "mcl_core:birchwood"}, - {"mcl_core:birchwood", "mcl_core:birchwood"}, - } -}) - ---- dark oak Door -- -mcl_doors:register_door("mcl_doors:dark_oak_door", { - description = "Dark Oak Door", - _doc_items_longdesc = wood_longdesc, - _doc_items_usagehelp = wood_usagehelp, - inventory_image = "door_dark_oak.png", - groups = {handy=1,axey=1, material_wood=1}, - _mcl_hardness = 3, - tiles_bottom = {"door_dark_oak_b.png", "door_dark_oak_b.png"}, - tiles_top = {"door_dark_oak_a.png", "door_dark_oak_a.png"}, - sounds = mcl_sounds.node_sound_wood_defaults(), -}) - -minetest.register_craft({ - output = "mcl_doors:dark_oak_door 3", - recipe = { - {"mcl_core:darkwood", "mcl_core:darkwood"}, - {"mcl_core:darkwood", "mcl_core:darkwood"}, - {"mcl_core:darkwood", "mcl_core:darkwood"}, - } -}) - ---- jungle Door -- -mcl_doors:register_door("mcl_doors:jungle_door", { - description = "Jungle Door", - _doc_items_longdesc = wood_longdesc, - _doc_items_usagehelp = wood_usagehelp, - inventory_image = "door_jungle.png", - groups = {handy=1,axey=1, material_wood=1}, - _mcl_hardness = 3, - tiles_bottom = {"door_jungle_b.png", "door_jungle_b.png"}, - tiles_top = {"door_jungle_a.png", "door_jungle_a.png"}, - sounds = mcl_sounds.node_sound_wood_defaults(), -}) - -minetest.register_craft({ - output = "mcl_doors:jungle_door 3", - recipe = { - {"mcl_core:junglewood", "mcl_core:junglewood"}, - {"mcl_core:junglewood", "mcl_core:junglewood"}, - {"mcl_core:junglewood", "mcl_core:junglewood"} - } -}) - ---- spruce Door -- -mcl_doors:register_door("mcl_doors:spruce_door", { - description = "Spruce Door", - _doc_items_longdesc = wood_longdesc, - _doc_items_usagehelp = wood_usagehelp, - inventory_image = "door_spruce.png", - groups = {handy=1,axey=1, material_wood=1}, - _mcl_hardness = 3, - tiles_bottom = {"door_spruce_b.png", "door_spruce_b.png"}, - tiles_top = {"door_spruce_a.png", "door_spruce_a.png"}, - sounds = mcl_sounds.node_sound_wood_defaults(), -}) - -minetest.register_craft({ - output = "mcl_doors:spruce_door 3", - recipe = { - {"mcl_core:sprucewood", "mcl_core:sprucewood"}, - {"mcl_core:sprucewood", "mcl_core:sprucewood"}, - {"mcl_core:sprucewood", "mcl_core:sprucewood"} - } -}) - -minetest.register_craft({ - type = "fuel", - recipe = "mcl_doors:wooden_door", - burntime = 10, -}) -minetest.register_craft({ - type = "fuel", - recipe = "mcl_doors:jungle_door", - burntime = 10, -}) -minetest.register_craft({ - type = "fuel", - recipe = "mcl_doors:dark_oak_door", - burntime = 10, -}) -minetest.register_craft({ - type = "fuel", - recipe = "mcl_doors:birch_door", - burntime = 10, -}) -minetest.register_craft({ - type = "fuel", - recipe = "mcl_doors:acacia_door", - burntime = 10, -}) -minetest.register_craft({ - type = "fuel", - recipe = "mcl_doors:spruce_door", - burntime = 10, -}) - ---- Door in Iron --- -mcl_doors:register_door("mcl_doors:iron_door", { - description = "Iron Door", - _doc_items_longdesc = "Iron doors are 2-block high barriers which can only be opened or closed by a redstone signal, but not by hand.", - _doc_items_usagehelp = "To open or close an iron door, supply its lower half with a redstone signal.", - inventory_image = "door_steel.png", - groups = {pickaxey=1, mesecon_effector_on=1}, - _mcl_hardness = 5, - tiles_bottom = {"door_steel_b.png^[transformFX", "door_steel_b.png^[transformFX"}, - tiles_top = {"door_steel_a.png^[transformFX", "door_steel_a.png^[transformFX"}, - sounds = mcl_sounds.node_sound_metal_defaults(), - sound_open = "doors_steel_door_open", - sound_close = "doors_steel_door_close", - - only_redstone_can_open = true, -}) - -minetest.register_craft({ - output = "mcl_doors:iron_door 3", - recipe = { - {"mcl_core:iron_ingot", "mcl_core:iron_ingot"}, - {"mcl_core:iron_ingot", "mcl_core:iron_ingot"}, - {"mcl_core:iron_ingot", "mcl_core:iron_ingot"} - } -}) - ----- Trapdoor ---- - -function mcl_doors:register_trapdoor(name, def) - local function update_door(pos, node) - minetest.set_node(pos, node) - end - - if def.groups == nil then - def.groups = {} - end - def.groups.door = 2 - - if not def.sound_open then - def.sound_open = "doors_door_open" - end - if not def.sound_close then - def.sound_close = "doors_door_close" - end - - local function punch(pos) - local meta = minetest.get_meta(pos) - local state = meta:get_int("state") - local me = minetest.get_node(pos) - local tmp_node - local tmp_node2 - local oben = {x=pos.x, y=pos.y+1, z=pos.z} - if state == 1 then - state = 0 - minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 16}) - tmp_node = {name=name, param1=me.param1, param2=me.param2} - else - state = 1 - minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 16}) - tmp_node = {name=name.."_open", param1=me.param1, param2=me.param2} - end - update_door(pos, tmp_node) - meta:set_int("state", state) - end - - local on_rightclick - if not def.only_redstone_can_open then - on_rightclick = function(pos, node, clicker) - punch(pos) - end - end - - -- Default help texts - local longdesc, usagehelp - longdesc = def._doc_items_longdesc - if not longdesc then - if def.only_redstone_can_open then - longdesc = "Trapdoors are floor covers which can be opened or closed. This trapdoor can only be opened or closed by redstone power." - else - longdesc = "Trapdoors are floor covers which can be opened or closed. This trapdoor can only be opened by hand and by redstone power." - end - end - usagehelp = def._doc_items_usagehelp - if not usagehelp and not def.only_redstone_can_open then - usagehelp = "To open or close this door, rightclick it or send a redstone signal to it." - end - - minetest.register_node(name, { - description = def.description, - _doc_items_longdesc = longdesc, - _doc_items_usagehelp = usagehelp, - drawtype = "nodebox", - tiles = def.tiles, - inventory_image = def.inventory_image, - wield_image = def.wield_image, - is_ground_content = false, - paramtype = "light", - stack_max = 64, - paramtype2 = "facedir", - sunlight_propagates = true, - groups = def.groups, - _mcl_hardness = def._mcl_hardness, - sounds = def.sounds, - node_box = { - type = "fixed", - fixed = { - {-8/16, -8/16, -8/16, 8/16, -5/16, 8/16},}, - }, - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_int("state", 0) - end, - mesecons = {effector = { - action_on = (function(pos, node) - punch(pos) - end), - }}, - on_place = function(itemstack, placer, pointed_thing) - local p0 = pointed_thing.under - local p1 = pointed_thing.above - local param2 = 0 - - local placer_pos = placer:getpos() - if placer_pos then - param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos)) - end - - local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing) - local fpos = finepos.y % 1 - - - local origname = itemstack:get_name() - if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5) - or (fpos < -0.5 and fpos > -0.999999999) then - param2 = param2 + 20 - if param2 == 21 then - param2 = 23 - elseif param2 == 23 then - param2 = 21 - end - end - return minetest.item_place(itemstack, placer, pointed_thing, param2) - end, - on_rightclick = on_rightclick, - }) - - minetest.register_node(name.."_open", { - drawtype = "nodebox", - tiles = def.tiles, - is_ground_content = false, - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - pointable = true, - groups = def.groups, - _mcl_hardness = def._mcl_hardness, - sounds = def.sounds, - drop = name, - node_box = { - type = "fixed", - fixed = {-0.5, -0.5, 5/16, 0.5, 0.5, 0.5} - }, - on_rightclick = on_rightclick, - mesecons = {effector = { - action_on = (function(pos, node) - punch(pos) - end), - }}, - }) - - if minetest.get_modpath("doc") then - doc.add_entry_alias("nodes", name, "nodes", name.."_open") - end - -end - -mcl_doors:register_trapdoor("mcl_doors:trapdoor", { - description = "Wooden Trapdoor", - _doc_items_longdesc = "Wooden trapdoors are floor covers which can be opened and closed by hand or a redstone signal.", - _doc_items_usagehelp = "To open or close the trapdoor, rightclick it or send a redstone signal to it.", - tiles = {"door_trapdoor.png"}, - wield_image = "door_trapdoor.png", - groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1}, - _mcl_hardness = 3, - sounds = mcl_sounds.node_sound_wood_defaults(), -}) - -minetest.register_craft({ - output = 'mcl_doors:trapdoor 2', - recipe = { - {'group:wood', 'group:wood', 'group:wood'}, - {'group:wood', 'group:wood', 'group:wood'}, - } -}) - -minetest.register_craft({ - type = "fuel", - recipe = "mcl_doors:trapdoor", - burntime = 15, -}) - -mcl_doors:register_trapdoor("mcl_doors:iron_trapdoor", { - description = "Iron Trapdoor", - _doc_items_longdesc = "Iron trapdoors are floor covers which can only be opened and closed by redstone signals, but not by hand.", - tiles = {"iron_trapdoor.png"}, - wield_image = "iron_trapdoor.png", - groups = {pickaxey=1, mesecon_effector_on=1}, - _mcl_hardness = 5, - sounds = mcl_sounds.node_sound_metal_defaults(), - sound_open = "doors_steel_door_open", - sound_close = "doors_steel_door_close", - - only_redstone_can_open = true, -}) - -minetest.register_craft({ - output = 'mcl_doors:iron_trapdoor', - recipe = { - {'mcl_core:iron_ingot', 'mcl_core:iron_ingot'}, - {'mcl_core:iron_ingot', 'mcl_core:iron_ingot'}, - } -}) - --- Register aliases -local doornames = { - ["door"] = "wooden_door", - ["door_jungle"] = "jungle_door", - ["door_spruce"] = "spruce_door", - ["door_dark_oak"] = "dark_oak_door", - ["door_birch"] = "birch_door", - ["door_acacia"] = "acacia_door", - ["door_iron"] = "iron_door", -} - -for oldname, newname in pairs(doornames) do - minetest.register_alias("doors:"..oldname, "mcl_doors:"..newname) - minetest.register_alias("doors:"..oldname.."_t_1", "mcl_doors:"..newname.."_t_1") - minetest.register_alias("doors:"..oldname.."_b_1", "mcl_doors:"..newname.."_b_1") - minetest.register_alias("doors:"..oldname.."_t_2", "mcl_doors:"..newname.."_t_2") - minetest.register_alias("doors:"..oldname.."_b_2", "mcl_doors:"..newname.."_b_2") -end - -minetest.register_alias("doors:trapdoor", "mcl_doors:trapdoor") -minetest.register_alias("doors:trapdoor_open", "mcl_doors:trapdoor_open") -minetest.register_alias("doors:iron_trapdoor", "mcl_doors:iron_trapdoor") -minetest.register_alias("doors:iron_trapdoor_open", "mcl_doors:iron_trapdoor_open") +local this = minetest.get_current_modname() +local path = minetest.get_modpath(this) + +dofile(path.."/api_doors.lua") -- Doors API +dofile(path.."/api_trapdoors.lua") -- Trapdoors API +dofile(path.."/register.lua") -- Register builtin doors and trapdoors +dofile(path.."/crafting.lua") -- Additional crafting recipes and fuel +dofile(path.."/alias.lua") -- Legacy aliases -- Debug info local time_to_load= os.clock() - init -minetest.log("action", (string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))) +minetest.log("action", (string.format("[MOD] "..this.." loaded in %.4f s", time_to_load))) diff --git a/mods/ITEMS/mcl_doors/register.lua b/mods/ITEMS/mcl_doors/register.lua new file mode 100644 index 000000000..a37154bfa --- /dev/null +++ b/mods/ITEMS/mcl_doors/register.lua @@ -0,0 +1,244 @@ +--[[ Doors ]] + +local wood_longdesc = "Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal." +local wood_usagehelp = "To open or close a wooden door, rightclick it or supply its lower half with a redstone signal." + +--- Oak Door --- +mcl_doors:register_door("mcl_doors:wooden_door", { + description = "Oak Door", + _doc_items_longdesc = wood_longdesc, + _doc_items_usagehelp = wood_usagehelp, + inventory_image = "door_wood.png", + groups = {handy=1,axey=1, material_wood=1}, + _mcl_hardness = 3, + tiles_bottom = {"door_wood_b.png", "door_wood_b.png"}, + tiles_top = {"door_wood_a.png", "door_wood_a.png"}, + sounds = mcl_sounds.node_sound_wood_defaults(), +}) + +minetest.register_craft({ + output = "mcl_doors:wooden_door 3", + recipe = { + {"mcl_core:wood", "mcl_core:wood"}, + {"mcl_core:wood", "mcl_core:wood"}, + {"mcl_core:wood", "mcl_core:wood"} + } +}) + +--- Acacia Door -- +mcl_doors:register_door("mcl_doors:acacia_door", { + description = "Acacia Door", + _doc_items_longdesc = wood_longdesc, + _doc_items_usagehelp = wood_usagehelp, + inventory_image = "door_acacia.png", + groups = {handy=1,axey=1, material_wood=1}, + _mcl_hardness = 3, + tiles_bottom = {"door_acacia_b.png", "door_acacia_b.png"}, + tiles_top = {"door_acacia_a.png", "door_acacia_a.png"}, + sounds = mcl_sounds.node_sound_wood_defaults(), +}) + +minetest.register_craft({ + output = "mcl_doors:acacia_door 3", + recipe = { + {"mcl_core:acaciawood", "mcl_core:acaciawood"}, + {"mcl_core:acaciawood", "mcl_core:acaciawood"}, + {"mcl_core:acaciawood", "mcl_core:acaciawood"} + } +}) + +--- Birch Door -- +mcl_doors:register_door("mcl_doors:birch_door", { + description = "Birch Door", + _doc_items_longdesc = wood_longdesc, + _doc_items_usagehelp = wood_usagehelp, + inventory_image = "door_birch.png", + groups = {handy=1,axey=1, material_wood=1}, + _mcl_hardness = 3, + tiles_bottom = {"door_birch_b.png", "door_birch_b.png"}, + tiles_top = {"door_birch_a.png", "door_birch_a.png"}, + sounds = mcl_sounds.node_sound_wood_defaults(), +}) + +minetest.register_craft({ + output = "mcl_doors:birch_door 3", + recipe = { + {"mcl_core:birchwood", "mcl_core:birchwood"}, + {"mcl_core:birchwood", "mcl_core:birchwood"}, + {"mcl_core:birchwood", "mcl_core:birchwood"}, + } +}) + +--- Dark Oak Door -- +mcl_doors:register_door("mcl_doors:dark_oak_door", { + description = "Dark Oak Door", + _doc_items_longdesc = wood_longdesc, + _doc_items_usagehelp = wood_usagehelp, + inventory_image = "door_dark_oak.png", + groups = {handy=1,axey=1, material_wood=1}, + _mcl_hardness = 3, + tiles_bottom = {"door_dark_oak_b.png", "door_dark_oak_b.png"}, + tiles_top = {"door_dark_oak_a.png", "door_dark_oak_a.png"}, + sounds = mcl_sounds.node_sound_wood_defaults(), +}) + +minetest.register_craft({ + output = "mcl_doors:dark_oak_door 3", + recipe = { + {"mcl_core:darkwood", "mcl_core:darkwood"}, + {"mcl_core:darkwood", "mcl_core:darkwood"}, + {"mcl_core:darkwood", "mcl_core:darkwood"}, + } +}) + +--- Jungle Door -- +mcl_doors:register_door("mcl_doors:jungle_door", { + description = "Jungle Door", + _doc_items_longdesc = wood_longdesc, + _doc_items_usagehelp = wood_usagehelp, + inventory_image = "door_jungle.png", + groups = {handy=1,axey=1, material_wood=1}, + _mcl_hardness = 3, + tiles_bottom = {"door_jungle_b.png", "door_jungle_b.png"}, + tiles_top = {"door_jungle_a.png", "door_jungle_a.png"}, + sounds = mcl_sounds.node_sound_wood_defaults(), +}) + +minetest.register_craft({ + output = "mcl_doors:jungle_door 3", + recipe = { + {"mcl_core:junglewood", "mcl_core:junglewood"}, + {"mcl_core:junglewood", "mcl_core:junglewood"}, + {"mcl_core:junglewood", "mcl_core:junglewood"} + } +}) + +--- Spruce Door -- +mcl_doors:register_door("mcl_doors:spruce_door", { + description = "Spruce Door", + _doc_items_longdesc = wood_longdesc, + _doc_items_usagehelp = wood_usagehelp, + inventory_image = "door_spruce.png", + groups = {handy=1,axey=1, material_wood=1}, + _mcl_hardness = 3, + tiles_bottom = {"door_spruce_b.png", "door_spruce_b.png"}, + tiles_top = {"door_spruce_a.png", "door_spruce_a.png"}, + sounds = mcl_sounds.node_sound_wood_defaults(), +}) + +minetest.register_craft({ + output = "mcl_doors:spruce_door 3", + recipe = { + {"mcl_core:sprucewood", "mcl_core:sprucewood"}, + {"mcl_core:sprucewood", "mcl_core:sprucewood"}, + {"mcl_core:sprucewood", "mcl_core:sprucewood"} + } +}) + +minetest.register_craft({ + type = "fuel", + recipe = "mcl_doors:wooden_door", + burntime = 10, +}) +minetest.register_craft({ + type = "fuel", + recipe = "mcl_doors:jungle_door", + burntime = 10, +}) +minetest.register_craft({ + type = "fuel", + recipe = "mcl_doors:dark_oak_door", + burntime = 10, +}) +minetest.register_craft({ + type = "fuel", + recipe = "mcl_doors:birch_door", + burntime = 10, +}) +minetest.register_craft({ + type = "fuel", + recipe = "mcl_doors:acacia_door", + burntime = 10, +}) +minetest.register_craft({ + type = "fuel", + recipe = "mcl_doors:spruce_door", + burntime = 10, +}) + +--- Door in Iron --- +mcl_doors:register_door("mcl_doors:iron_door", { + description = "Iron Door", + _doc_items_longdesc = "Iron doors are 2-block high barriers which can only be opened or closed by a redstone signal, but not by hand.", + _doc_items_usagehelp = "To open or close an iron door, supply its lower half with a redstone signal.", + inventory_image = "door_steel.png", + groups = {pickaxey=1, mesecon_effector_on=1}, + _mcl_hardness = 5, + tiles_bottom = {"door_steel_b.png^[transformFX", "door_steel_b.png^[transformFX"}, + tiles_top = {"door_steel_a.png^[transformFX", "door_steel_a.png^[transformFX"}, + sounds = mcl_sounds.node_sound_metal_defaults(), + sound_open = "doors_steel_door_open", + sound_close = "doors_steel_door_close", + + only_redstone_can_open = true, +}) + +minetest.register_craft({ + output = "mcl_doors:iron_door 3", + recipe = { + {"mcl_core:iron_ingot", "mcl_core:iron_ingot"}, + {"mcl_core:iron_ingot", "mcl_core:iron_ingot"}, + {"mcl_core:iron_ingot", "mcl_core:iron_ingot"} + } +}) + + + +--[[ Trapdoors ]] + +mcl_doors:register_trapdoor("mcl_doors:trapdoor", { + description = "Wooden Trapdoor", + _doc_items_longdesc = "Wooden trapdoors are floor covers which can be opened and closed by hand or a redstone signal.", + _doc_items_usagehelp = "To open or close the trapdoor, rightclick it or send a redstone signal to it.", + tiles = {"door_trapdoor.png"}, + wield_image = "door_trapdoor.png", + groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1}, + _mcl_hardness = 3, + sounds = mcl_sounds.node_sound_wood_defaults(), +}) + +minetest.register_craft({ + output = 'mcl_doors:trapdoor 2', + recipe = { + {'group:wood', 'group:wood', 'group:wood'}, + {'group:wood', 'group:wood', 'group:wood'}, + } +}) + +minetest.register_craft({ + type = "fuel", + recipe = "mcl_doors:trapdoor", + burntime = 15, +}) + +mcl_doors:register_trapdoor("mcl_doors:iron_trapdoor", { + description = "Iron Trapdoor", + _doc_items_longdesc = "Iron trapdoors are floor covers which can only be opened and closed by redstone signals, but not by hand.", + tiles = {"iron_trapdoor.png"}, + wield_image = "iron_trapdoor.png", + groups = {pickaxey=1, mesecon_effector_on=1}, + _mcl_hardness = 5, + sounds = mcl_sounds.node_sound_metal_defaults(), + sound_open = "doors_steel_door_open", + sound_close = "doors_steel_door_close", + + only_redstone_can_open = true, +}) + +minetest.register_craft({ + output = 'mcl_doors:iron_trapdoor', + recipe = { + {'mcl_core:iron_ingot', 'mcl_core:iron_ingot'}, + {'mcl_core:iron_ingot', 'mcl_core:iron_ingot'}, + } +})